21 Comments

  1. Apple won’t release a VR headset until computing has advanced to the point where the goggles don’t need to be plugged into a PC or a game console to work, and it weighs less than half as much as the tethered VR headsets do today.

  2. Yesterday on ESPN there was an expose on this new sport called drone racing. It’s a sport mixing VR, drones and racing. There are cameras on the drones, which feed video into a user’s VR device. The user controls the drone with remote controls. This particular video was filmed two years ago, and showcases the sport in its raw form. ESPN is now broadcasting organized tournaments.

    Activities that incorporate realtime VR will become more popular. Imagine combining VR with one or many errand robots. You could browse the grocery aisle with one robot and go mall browsing with another.

      1. Yeah, except in the beginning people are not going to be immersed 24-7. By the time users will be able to experience all five senses, tech should of advanced enough to where we can shed our meat puppets for something, or somethings, a little more rugged.

  3. 2016 will unquestionably be remembered as the year Virtual Reality made a meaningful entrance to the tech world

    No it won’t. 2016 will be remembered as the year that piles of companies, at least 25, attempted to make something commercially viable out of current VR technology and FAILed. We’re going to end the year with a lot of companies looking to DUMP their VR tech if not go outright bankrupt.

    2017 will be remembered as the year when the fluff was burned away and only those with a lot of R&D and investment money stuck it out. Whether there will be ANY ‘killer app’ for any killer application for VR is yet to be seen.

    VR has been evolving at a deadly slow pace since circa 1993, when it was the new Gee Whiz! tech of the future. Here we are ~23 years later and it’s still fizzling. I’m hoping this year’s shakeout results in something the market cares about and buys. Hopefully that’s part of what 2017 will be about.

    1. OMG. I completely forgot about attending some sort of VR conference at the San Jose convention center about 20 years ago. I recall a marketing lady there tell me about the engineers who used VR a lot having developed “computer face”. By consuming VR a lot they somehow stopped responding to people emotionally. Their faces always had a blank expression.

      1. Sony already has probably the best products and perspective in the gaming market. I have not tried PlayStation VR and I suspect, if Sony’s marketing stay out of the way, that they could become the killer VR platform. But again, wait until 2017 for the shakedown and we’ll see.

        1. I don’t know that I view Sony’s VR platform as the answer to the future of VR. I do view it as the first product that is good enough to establish VR as a viable technology in the eyes of end users.

  4. I doubt VR will go far as most people don’t want to sit around with a bunch of shit covering their face and head. You look ridiculous with that on. A novelty or niche gaming/engineering/medical market at best. Could be great for those, but not mainstream.

    AR, you can do anywhere and not look completely daft doing it, and it can be easily cross platform so you and everyone can do it regardless of device.

    Nothing like having four of these stupid face masks with five mates over.

  5. Apple and VR? Not likely. I remember Oculus saying how no Mac was worth using with their VR. In other words, they said Mac graphics suck, BIG TIME and they’re right. Tim Cook is too busy trying to greenify all Macs which means no powerful graphics cards will be allowed as they draw too much electricity for his taste. I still don’t understand why they can’t build at least one non-green Mac for professionals or enthusiasts.

    At this point, I think VR is something that only tech-heads are going to use. 3D TV is still fresh in my mind. Consumers didn’t even want to wear those relatively light 3D glasses. Forget these ugly VR googles for family viewing. That’s just stupid to me. I might wear them for games but that’s as far as it goes. Wall Street is freaking crazy praising companies for that crap.

    1. Your second para rather gives explanation to the first fiend it. Apple won’t over perform on graphics cards for something that in all honesty is far from perfected. You know what they are like they use a new highly publicised development to market and sell their new products so holding back on the present reality makes their advertised leap look all the more ground breaking at some spealised event to launch it.

      I suspect that Apple is deeply involved in improving graphics hardware internally to give them that control and technical/performance advantage that the A series has given them. Rather than supporting Occulus efforts which does nothing for Apple presently, it will be happy to have them ignore the platform while they spend the next year or two preparing their own hardware/software combination for launch that will be perfect to be anounced in mind blowing style no doubt in their new Campus 2 theatre.

  6. “MacDailyNews Take: If VR is a transformative as some suggest, don’t worry: There is no way Apple is going to miss it.”

    Has anybody ever checked Apple Maps 3D? That is Virtual Reality. Now it is only from the birds view, but Apple is preparing the next step and that is the Street View. Apple is WAY ahead of anybody when it comes to virtual reality. They are doing it for the world and they have the technology for it. So Shut The F UP!

  7. VR needs to be like Tony Stark does it, it appears in front of you and you manipulate it, no head gear needed.. When they can do something like that for real… then they might have something..

  8. I’m betting the naysayers here have never tried VR. It is incredibly immersing, having potential to take you to other places and do impossible things. But that immersiveness is also a liability. You are very vulnerable and isolated in VR, and you have to be in a safe space. Someone could literally break into your house and steal your stuff right in front of you and you’d have no idea.

    Apple is well positioned to do VR. Think a new product line like the iPad was in 2010. Apple has powerful processors that stay cool. A 6 inch 4K screen in a light headset with wireless ear pods and hand controllers, made with typical Apple quality would sell well as long as Apple has content for it. If Apple builds it, they will come with VR movies and games.

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