7 Comments

  1. I used Google Cardboard several weeks ago. It was my first VR experience ever. It was cardboard, plastic and my own phone held inside by a rubber band. And it was awesome.

    The kids couldn’t stop playing with it. I used it until my right arm got too tired of holding the contraption to my face.

    It is just insane to look up and see up. To look around and see around. It’s way too much fun, and too immersive for it not to catch on.

    For work I use Adobe Connect for “video conferencing.” It sucks ass. I mean it’s fine for what it does (though we do need to use our cell phones for audio because of whatever). But it would be a game. changer. To strap on a strap-on goggle and be able to be sitting around a park bench with the group. You could hear them on the correct side. You could have an external camera on your head gear that looks at your office desk so that you could literally take notes in VR, on the top of Mt. McKinley, or in the audience of a Tony Robbins seminar, and in the VR you’d see your hand writing, while in your office your hand would be writing.

    This is clearly the next paradigm of something. It will be conferencing. It will be gaming. It will be entertainment. It will be education (could this finally change Higher Learning forever?).

    In essence it will be some part of everything and every bit of some things. Certainly it WILL BE.

    Apple clearly sees this coming. For my part I really can’t wait.

  2. At this point, we know 2016 is going to be the year of consumer VR. Whether it will be ‘good’ VR is another matter. But there are at least six companies hoping to make a dent in this potential market.

    Here we go! . . . (0_0) (o_o) (O_O) (0_o)

  3. I believe that Sony will be the first to make a mainstream VR with it’s Playstation VR coming out in June (if it’s priced as reasonably as people speculate)… Oculus Rift took themselves out of the mainstream with their current $600 price tag.

    It will be interesting to see what Apple wants to do amid the increasing competition in this field.

  4. If users need to spend $2000 to $3000 for the VR gear (goggles and high-end computer) then VR will not appeal to the masses. The other issues, which will thwart adoption are the clunky design of the headgear and cumbersome I/O.

    What could become popular is a compact device that fits over the ear, which will be able to project light beams around and in front of the user’s eyes/face on demand. It would be ideal if the light fields were invisible to onlookers by implementing optical cloaking techniques.

    The device could also be made out of liquid metal, which would mean the user would have touch swipe input. The product should also have the ability to accept voice commands.

  5. Apple is going to do what they always do – wait until a technology is mature then swoop in with great hardware and software and own the market.

    I’ve used Samsung’s Gear VR and it’s AWESOME, but still a beta product. The phone overheats within 20 minutes. And even 2560 x 1440 resolution isn’t enough to overcome pixelation.

    I see Apple making a stand-alone product that will be a separate line and not an iPhone accessory. It’ll need a 6-7 inch screen at 4k or even 5k resolution, and a processor that can drive all those pixels. Pricing would have to comparable to the iPad.

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