The Verge reviews Apple’s new Mac Pro: Unlike anything the PC industry’s ever seen

“Just in time for Christmas, Apple has released a new Mac Pro with new hardware and a radically redesigned body,” David Pierce writes for The Verge. “With a starting price of $2,999, it’s the beginning of a new era for Apple, a careful bet on what professional users will want and need in the years to come. A lot of those bets have to do with 4K and the future of video, because that’s who this machine is for: people who make videos for a living.”

“The Pro is unlike anything the PC industry’s ever seen,” Pierce writes. “It’s probably best-looking when its spectacularly reflective case is slid off, revealing the device’s insides. It’s a sleek, cool-looking exoskeleton, but the Pro won’t even run without the case. It sucks air in through the slits in its base, and uses the case to disperse it around and cool the machine’s many components before blasting hot air out the top. It starts blowing as soon as you turn it on, and it runs remarkably quietly, though it can get quite warm when it’s really working.”

“The Mac Pro’s most impressive performance may be currently reserved for Final Cut Pro X, but it won’t be long before other apps catch up. If Apple’s guessed right and stays committed to its ideas, there’s almost certainly going to be a renewed interest in both the Thunderbolt ecosystem and in building and optimizing apps that take advantage of the device’s two GPUs,” Pierce writes. “Apple built the Pro not just to give developers the tools they want, but to encourage them to build other ones too — if they do, the Pro could quickly turn from subtle speed bump to an actual rethinking of what desktop PCs do and what we can do with them. Not to mention what it all looks like sitting on our desks.”

Read more in the full article here.

Related articles:
Engadget reviews Apple’s new Mac Pro: In a league of its own – December 23, 2013
The first 24 hours with Apple’s new Mac Pro and Final Cut Pro X 10.1 (with video) – December 20, 2013
T3 Mac Pro review: Unboxing, hands-on, and first impressions – December 20, 2013
Apple’s powerful new Mac Pro a good value; far from the most expensive high-end Mac or high-end PCs – December 20, 2013
CNET hands on: Apple’s radically reimagined Mac Pro is a powerhouse performer – December 20, 2013


    1. But I can build a box for less than half the cost that totally RULEZZZZZZZZZ!

      Solitaire and Minesweeper at 56,785.47 fps!!!!!!!!!!!!!!!!!!!!

      NOW IS THE TIME WHEN I SHOUT!!!!!!!!!!!!!!

      1. Did I forget the proverbial /s?

        I was just doing my impression of the Mac Pro threads at Engadget and MacRumors. The complaining over there is something to behold.

        It’s a clear indication of Apple success.

    2. Flash is an obsolete dinosaur. The world is way beyond it. The websites that continue to use it exclusively and fail to recognize this will be the sites of failed enterprise.

  1. WHERE’s the FUD GM???

    GM… The LA renter rat, who “works all day with Mac Pros” in the anals of the LA film/trailer world…yeah the big mouth who’s always bragging about his timely Apple sells and diversification theories, the guy who wrongly predicted the new Mac Pro’s price after whining and making a big vocal FUD(ss) about Apple not refreshing and him “Needing one desperately”…and how he would buy 4 immediately…

    Yeah, that GM FUDmucker is sheepishly silent and amiss of words since Apple did infact deliver a blockbuster hit and proved him wrong.

    GM you are a phony here and everyone know it .

  2. “The Mac Pro’s most impressive performance may be currently reserved for Final Cut Pro X”
    Well, no…
    Actually, more likely for Adobe Premiere, and sadly, 32 bit FCP 7… Then, Avid, After Effects, Photoshop, compressor, For real… Sad but true…

  3. I must say,, I know I dump on FCPx a lot, and it deserves it, and having just read and watched the slightly underwhelming review, especially considering the price.., and that a 2010 Mac Pro Rendered faster, I was going to go buck right now, but, It’s Christmas, and I’ll just say I am happy that anyone here can afford this great new Mac Pro… Be grateful that you can afford one,,,
    as it is truly a blessing to have that kind of cash that allows you to be “That Guy”… Honestly, get one and enjoy… Tis the season.

    1. John,
      Thank you for the positive parts of your post but really? While the current Mac Pro starts a little higher than some of the past Mack towers it tops out much cheaper then most of them. As for rendering speeds, what review are you speaking of? are we comparing this years quad core to last years dual quad core? or are we looking apples to apples?
      My MMD G4 tower was much more expensive than any configuration of this machine as was my Macintosh IIfx. I suspect that you are thinking this machine is a headless Mac for home use and gaming, but it is not. It is a workstation.

    2. In 1992 I was a college student and I bought a Mac Quadra 800 system for $5500. That was an expensive computer, so color me unimpressed by the whines of the new Mac Pro at $3k being so incredibly expensive. Phbbft.

  4. Shame that Apple software developers haven’t had the time to improve their software to harness the new Pro.

    “Without belaboring the point, this brings me to one of my few concerns about the Mac Pro, which is that right now, at least, most programs won’t fully harness its graphics capabilities. One of the reasons I spent so much time in Final Cut Pro is that it’s one of the few programs designed specifically to run well on a new Mac Pro. It reminds me a bit of how Retina display MacBook Pros were initially short on compatible software. If that analogy holds true, we should see more apps retooled to play nice with the Mac Pro’s dual-GPU setup. Just be prepared for some slim pickings if you buy one this week.”

    … and when is Logic Pro going to actually use all the CPU cores? Though Apple claims its multi-threaded, balancing tasks across processors is a pain. It always seems CPU does all the heavy lifting no matter how hard one tries to level the load.

    1. How are developers supposed to create software for a machine that isn’t available yet to them? Do the test their work on nothing? If you haven’t noticed, hardware is always ahead of software. The bottleneck is the human element that has to learn how to use the new tools before they can make it better.

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