Apple’s announcement yesterday that it has lifted restrictions on its third-party developer guidelines has direct implications for Adobe’s Packager for iPhone, a feature in the Flash Professional CS5 authoring tool.
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Adobe has announced via blog posting that the company will now resume development work on this feature for future releases.
Adobe reports hearing from developers that Packager apps are already being approved for the App Store.
In the blog post, Adobe takes pains to mention that Apple’s restriction on Flash content running in the browser on iOS devices remains in place.
Full blog post here.
MacDailyNews Take: As always, we hope that this results in innovative apps, not just the excretion of lowest common denominator apps. We don’t need a bunch of crappy ports that fail to take advantage of iOS’ unique capabilities.
By keeping a controlled environment apple always managed to deliver a great user experience to consumers… To me, to you to everyone…
Now with this any Tom, Dick and Harry will create crappy app and publish it 🙁
Symbian , Java and Android made the same mistake early on and see where they are… Let’s hope Apple still has final say and control the quality of apps coming on…
Apple still has to approve them.
I love this:
“Adobe takes pains to mention that Apple’s restriction on Flash content running in the browser on iOS devices remains in place.”
Maybe IF YOU HAD A WORKING VERSION OF FLASH FOR iPHONE YOU WOULD HAVE SOMETHING TO BITCH ABOUT – BUT YOU DON’T SO STFU!
God I hate adobe. Such whiny bitches it’s amazing…
Apple gave way to the publishers for the ipad… who would have thought
Wasn’t that fast, after claiming that they will have nothing to do with iPhone platform just few months back, very publicly. It took just one day for Adobe to start the development after Apple changed the terms of service.
Nudge nudge wink wnik
I demand to know which apps were made with this so that I never download them. Adobe is the last comany that deserves to make profits on something they criticise so often!
Something has to be done. A petition, boycott, lawsuit, the architect, death star, ANYTHING.
Guess it’d be too much to expect that Adobe would have learned something from all this. Answered my own question. Uh, sorry , did you say something?
I don’t think this is even relevant. There is all kinds of cross platform tools for the coding for computers. Some software suffers from them and some users put up with it. Others demand better quality and do not put up with it. So this is one case where the market will regulate it self as far as quality.
Score one for Adobe. This is an embarassment for Apple and will prolong the presence of flash on the web since developers will not be forced to abandon it or it’s programming language.
I just don’t get why tens of millions of iPhones and ipads would not be enough pressure to make flash videos go away sooner.
F**CKADBE: Maybe IF YOU HAD A WORKING VERSION OF FLASH FOR iPHONE YOU WOULD HAVE SOMETHING TO BITCH ABOUT – BUT YOU DON’T SO STFU!
Why would they develop Flash for iPhone when Apple won’t allow it to run if they do? Talk about your colossal waste of resources.
This is one of the dark days in tech,, when outdated bloatware is given green light by the help of massive bribes and Gestapo government intervention.
Re: PC apologist
They can’t get it working on Android, the “open” platform or any other either. It’s not that they don’t want to waste resources, it doesn’t work. It never has in all the time they been trying to get it to work on cell phones and the ones they do get lite versions on, it works like crap.
I think Apple’s position on this has always been fair, show us a working version and we’ll talk. Show us a version on the full version of OS X that doesn’t suck and we’ll talk.
The problem is Adobe is and always has been a lazy company and usually always takes the simplest way out of something and rest on their laurels and 300 lb. gorilla status. They got away with flash as it was for a long time and thought it would be another great platform but the foundations of it where and are weak. You can’t build on mud forever and hope it will hold.
They are going to have to do something with the CS suite eventually instead of just packing more layers of bloat in it.
Think of Quark, how they screwed up their only product over the years without some competition. Microsoft too.
Based on how Flash performs on android, unless running on an A4 makes all the difference in the world, and they make it touch compatible, its still going to suck
VAL4Mother, not just tens of millions, the numbers of iOS devices is now over 100 million (though under 1/4 billion, at least for… today;-))
I agree with Menow…
the flash “wrapper” that that the adobe flash porter wraps the flash app in a bloated “run time” execution module (anyone remember the “macromedia projector”?? Well… it has been resurrected, you didn’t think current idiots at adobe could really code anything new did you??)
The apps HAVE to be bloated (there is no choice even “hello world” would run over 10 MB and apps will also likely be slug slow even for the most basic functions, dragging down the entire device and draining battery due to wasting cycles on inefficient execution (because they are interpreted pseudocode encapsulated in a bloated & inefficient wrapper)
I want to know which which apps (in the app store) are wrapped flash apps. Not only do I knot want to pay for a crap bloated ported flash app, I don’t even want to accidentally download a free one that might drain my battery.