Last year, Apple Inc. software chief Craig Federighi said developers would be able to easily bring their iPad apps to Mac computers, essentially letting coders write an app once and deploy it across millions more devices. So far, the reality has fallen short for some developers and is even leaving consumers paying twice for apps.
Apple rolled out Catalyst, the technology to transition iPad apps into Mac versions, on Monday. It’s the initial step toward a bigger goal: By 2021, developers should be able to build an app once and have it work on iPhones, iPads and Mac computers through a single, unified App Store. But the first iteration, which appears to still be quite raw and in a number of ways frustrating to developers, risks upsetting users who may have to pay again when they download the Mac version of an iPad app they’ve already bought.
On the other hand, he also said that he is impressed by the first crop of Catalyst apps.
MacDailyNews Take: These are nothing more than teething problems that Apple and developers will clear up as we move forward across the Catalyst stepping stone to our real destination: SwiftUI.
As usual, we called this many years ago:
Think code convergence (more so than today) with UI modifications per device. A unified underlying codebase for Intel, Apple A-series, and, in Apple’s labs, likely other chips, too (just in case). This would allow for a single App Store for Mac, iPhone, and iPad users that features a mix of apps: Some that are touch-only, some that are Mac-only, and some that are universal (can run on both traditional notebooks and desktops as well as on multi-touch computers like iPhone, iPad, iPod touch, and – pretty please, Apple – Apple TV). Don’t be surprised to see Apple A-series-powered Macs, either. — MacDailyNews Take, January 9, 2014