SIGGRAPH 2016: Computer graphics show round-up

“This year SIGGRAPH 2016, the 43rd International Conference and Exhibition, was held in Anaheim, California; with the heart of Disneyland, one block away, frequented by families from all over the world and cherished for the power of joy, imagination and narrative and the visual arts, SIGGRAPH 2016’s location reflected the power of creativity and technical artistry,” Akiko Ashley reports for Architosh. “This year geeks descended on Anaheim with their Pokémon GO app and their desire to network, connect, and learn the tricks of the trade.”

“SIGGRAPH this year was primarily focused on virtual reality (VR), augmented reality (AR) and the gaming market,” Ashley reports. “Just one look at the success of Pokémon GO answers the question why. As an architect, there are more opportunities then ever for jobs in other vocations outside of traditional roles, something the readers of this publication may want want to bear in mind.”

“A lot of the movies that came out this summer had full CG (computer graphics) environments—including airports, cities, and fantasy worlds,” Ashley reports. “Architects now have an option for work that many may not have thought about. Work in motion pictures, games, or in virtual reality is growing for those with design and technical skills.”

Read more in the full article here.

MacDailyNews Take: For example, The Secret Life of Pets:

The Secret Life of Pets


    1. Not all 3-D movies are horrible. When filmmakers refrain from applying 3-D to action movies shooting stuff out of the screen at your face, 3-D can be quite amazing.

      You included IMAX in your comment, and that surprises me. The best 3-D effects that I ever saw were in IMAX Antarctica. A bird flew out and landed on the seat in front of me. It was like a hologram in Star Trek. I recall enjoying the 3-D effect in another movie that included a lot of natural vistas. I wonder what Lord of the Rings and The Hobbit would be like in 3-D given their amazing cinematography?

      1. 3D movie created in post is not nearly as good as one shot that way during principal photography. I know, I’ve worked on 3D features shot correctly during the actual shoot. Fewer seem to opt for this route anymore.

    2. Some of us are old enough to remember when 3D died before and it might turn out to be like the proverbial cat with it’s nine lives.

      My dislike of it is that it’s not actually 3D, but merely stereoscopic. A stereoscopic system delivers a different image to each eye, which creates an illusion of a 3D image, but although we only have two eyes, in the real world, we are accustomed to moving our heads and seeing a different 3D view as a result of that movement.

      When some types of stereoscopic image, if you move your head from side to side, you will be able to peep around close-up objects to a certain extent, but if you move your head up or down, you’re unable to look over or under anything – which is why it can never be a truly realistic experience.

      If on the other hand, you view a real 3D image, such as provided by some types of holograms, you can move your head any way you like and observe the image changing as you would expect.

      I’m obviously aware that holograms have huge limitations, especially with regard to colour and moving images, but the point I’m making is that the system currently marketed as 3D is merely stereoscopy and isn’t true 3D.

    3. I find that 3D movies using polarized images and glasses are capable of being a lot of fun. But they require understanding the limits of the frame (the modern proscenium), excellent writing, design, artwork and effects.

      Throwing together some 3D crap for the suckers and the kiddies has become one of the garbage pits of movie making. Even worse are the 3-D-ified old films used as a justification to jack up the price for the privilege of theatre re-watching old stuff you can see on TV. Nauseating.

      IOW: 3-D can be spectacular, when done right.

      (And yes, I’m pointing out that dual color and flicker glasses 3-D totally suck).

  1. Apple has to Up its PRO game… Intensly and urgently..
    I hate to read that macs are not used all that much at the pro level in production…
    I hate to see apple loose its mojo in this area!

    Tim, Team:
    Kids and Pros… Gaming and highend cgi production…
    Dont loose mind share there.. Its a huge mistake..

  2. And WHEN, dear Apple, will you bother to add 3-D GUI elements to macOS and iOS? You can do it right now you know! Remember those kewl graphics chips in your hardware and that pile of OpenGL code in your operating systems?

    Hello? Too scary to attempt? WHY?

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