Apple’s second-gen 64-bit A8 and iPhone 6/Plus extend iOS gaming lead over Android Google Play

“While many new Android flagships sport hardware specifications that appear competitive with recent iPhones, top rated iPhone games remain conspicuously missing from Google Play, a problem that Apple’s new Metal API and 64-bit Application Processors threaten to only make worse going forward, despite Android’s lead in unit shipments overall,” Daniel Eran Dilger writes for AppleInsider. “”

“Many new higher end Android phones sport faster clocked chips, much more RAM and at least twice the number of processor cores as Apple’s iPhone 6 and 6 Plus, but still can’t match Apple in CPU performance,” Dilger writes. “And because Apple’s latest A8 Application Processor is only about 20 percent faster in CPU benchmarks than the company’s initial 64-bit A7 from last year, even iPhone 5s remains competitive with this year’s most expensive Android phones.”

“In GPU performance, the gap is even larger. Android phones that cost just as much as Apple’s new iPhone 6 and 6 Plus deliver real world gaming performance that is simply disappointing,” Dilger writes. “The combination of hardware fragmentation, poor optimization of hardware by Google’s Android software, and a general skew towards cheaper devices at much lower Average Selling Prices results in a market for Android games that focuses on basic, simple titles.”

Much more in the full article here.

MacDailyNews Take: Don’t settle for less than the best. With Apple’s all new, 64-bit smartphones, the gorgeous 4.7-inch iPhone 6 and the stunning 5.5-inch iPhone 6 Plus, there’s never been a better time to stop settling for chintzy imitations and make the move to the real thing.

Related articles:
Apple posts new how-to guide: Switching from Android phone to iPhone – September 16, 2014

iPhone 6, iPhone 6 Plus tested at Disneyland: ‘So badass’ – September 17, 2014
Re/code reviews Apple’s 64-bit iPhone 6 Plus: ‘A statement phone,’ not a ‘plastic toy’ – September 17, 2014
Megapixels mean nothing: Apple iPhone 6 trounces Samsung Galaxy S5 in camera shootout – September 17, 2014
The Telegraph reviews Apple’s 64-bit iPhone 6 Plus: ‘It’s peerless’ – September 17, 2014
TechCrunch reviews Apple’s 64-bit iPhone 6: ‘The best smartphone available’ – September 17, 2014
USA Today’s Baig reviews Apple’s 64-bit iPhone 6/Plus: ‘Smartphone stars’ – September 17, 2014
Walt Mossberg reviews Apple’s 64-bit iPhone 6: ‘The best smartphone on the market’ – September 16, 2014
The Wall Street Journal reviews Apple’s 64-bit iPhone 6: ‘The best smartphone you can buy’ – September 16, 2014
Macworld reviews 64-bit iPhone 6 and iPhone 6 Plus: Bigger is better (in the right hands) – September 16, 2014

21 Comments

  1. Android trolls tout numerical specs and proclaim that their system is better. They like to flaunt numbers and put the iPhone down. Mega Pixels, MHz, MB, Resolution…

    And then you take and put the two devices side by side and the stories change.

    The iPhone better utilizes RAM, CPU, Pixels, in all categories with the best software in the world. The iPhone is the Joe Montana of Smartphones, with all the finest and fine tuning that no one else can match.

    The rest are bubbling brutes who can’t do anything without throwing all their poo against the wall and watching what sticks.

  2. MDN – Where the hell is your update for iOS8? My daughters Fairy Sparkles game has been updated twice since iOS8s release. What gives. As much as you dish out about the incompetency of some of Apples mistakes, how about looking in the mirror and either fire yourself or fix your program. Also the amount of times I get “Shockwave Flash has crashed” on the browser is embarrassing. Get your house in order.

      1. Derek, “Shockwave Flash has crashed” was stated as a separate issue. There are two issues:
        1. MDN stated that they had submitted an update to their app over 2 weeks ago. Still nothing …
        2. The “Shockwave Flash has crashed” is specifically related to the Mac OS.

        My posts are fine, just read more carefully and I will try to be a bit more clear.

        Bottom line is that I support MDN and enjoy the community, the experience is simply horrible when my app crashes or while on my Mac I constantly have my browser lock up.

  3. Right now, both Intel and Qualcomm are blasting TV and Internet streaming with ads emphasizing gaming on their INFERIOR mobile CPUs for Android devices. Play play play. Look at me the blue collar play play playing. Right.

    I can only laugh at their desperation. 😆

    1. *looks up from his gaming PC*

      …Since when does it actually matter which phone runs Angry Birds at a higher framerate?

      Also, Android can run RetroArch right out of the box. Play literally thousands of games from dozens of different platforms.

      iPhones have to be jailbroken at first.

      Just sayin’.

        1. Yep. Totally jealous of your 720p iPhone 6 and your 1080p iPhone 6+, and your computers that probably can’t even handle a basic 4 monitor Eyefinity configuration.

          Have fun back in the year 2013. Or whatever year you think it is. I’m assuming 2013, since that’s the year that devices with specs like yours were actually still impressive.

  4. When you design the hardware and software systems, you enjoy a huge advantage if you have the imagination to put it to good use. Apple has all of this in spades. The others resort to specsmanship to dupe the unsuspecting, who defend their poor decision of buying the lesser product.

  5. I haven’t had the time for the more immersive iOS games, but I think it’s clear that lack of effective controls and not GPU grunt that is the issue.

    Find a way to replicate the d-pad and joystick in a touchscreen native way and iOS gaming will really take off.

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