Apple’s App Store downloads top 15 billion

Apple today announced that over 15 billion apps have been downloaded from its revolutionary App Store by the more than 200 million iPhone, iPad and iPod touch users worldwide. The App Store offers more than 425,000 apps and developers have created an incredible array of over 100,000 native iPad apps.

“In just three years, the revolutionary App Store has grown to become the most exciting and successful software marketplace the world has ever seen,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing, in the press release. “Thank you to all of our amazing developers who have filled it with over 425,000 of the coolest apps and to our over 200 million iOS users for surpassing 15 billion downloads.”

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“We sparked musical magic when iPhone users experienced Ocarina three years ago,” said Dr. Ge Wang, a Smule co-founder and assistant professor at Stanford’s Center for Computer Research in Music and Acoustics, in the press release. “And now with iPad, we’ve created the Magic Piano and Magic Fiddle apps. Who could’ve dreamt an iPad would make its way into the San Francisco Symphony?”

“iPad provides us with an unparalleled mobile device for creating gorgeous, immersive games,” said Mark Rein, vice president and co-founder of Epic Games, in the press release. “Infinity Blade has been a runaway hit with customers around the world and we couldn’t be more excited about our success on iOS devices.”

“We’re bringing Martha Stewart, Angelina Ballerina, Sesame Street and many more of the world’s most popular books and magazines to iPad,” said Nicholas Callaway, CEO of Callaway Digital Arts, in the press release. “We knew the iPad was going to be a revolutionary storytelling device, but never could have anticipated it would become so popular, so quickly.”

More than 15 billion apps have been downloaded from the revolutionary App Store and more than 425,000 apps are available, including more than 100,000 native iPad apps, to consumers in 90 countries. Users of the more than 200 million iOS devices around the world can choose from an incredible range of apps in 20 categories, including games, business, news, education, sports, health, reference and travel. Apple has paid developers over $2.5 billion to date.

Source: Apple Inc.

10 Comments

    1. Wow, until I read your comment I thought the same thing. But had it been the Mac App Store, surely a special note would of
      been made at the WWDC. The misleading headline, in Apple’s own press release, makes me wonder:

      Are they going to ultimately consolidate the app stores in lion or some other future iteration? They already are able to categorize apps by device. Hmmm

  1. Apple should use the string of common words “billions and billions served”. And The other Mac store with the golden arches should just start calling it’s condiments “apps”. I’ll take the #1 big iMac with fries. For preinstalled apps, I would like some special sauce, lettuce, cheese, pickles, onions, and a sesame seed bun.

    I really like what the Amazon AppStore means for business…

  2. I’ve paid my fair share for iTunes apps but generally I’m a cheap bastard so most of my app downloads are free or less than $2.99 except for a couple of productivity apps like DocsToGo. I would have bought the iWork suite had it been available for the iPhone earlier. But that’s about it. I’ve looked at a few games in the $5.99 range but I know once I start I won’t be able to resist downloading more to the detriment of my wallet. So I’ll stay a penny pinching cheapskate for now.

  3. That ~3000 downloads per app on average. Not too shabby for the developer.
    The most expensive app I’ve bought are the 2 navigation apps. Settled on Navigon which works pretty well. Cheaper than a GPS unit and can install on both phones.
    The stock is up for the past week. Getting close to the 52 week high. Hopefully it will bust out and get to 380-400. All depends who is letting the stock go up and why.

  4. If Apple has paid out $2.5B to developers, I wonder how many of those developers have broken the $100M barrier and how many $1M. I bet a few have broken the $100M barrier, which is just stunning.

  5. A friend of mine has been a long-time Microsoft holdout. He works in I.T. and builds his own computers, which have all the best specs, of course, but never “just work” for things like hosting games or video chat. His machine always has issues and he constantly has the usual worry about viruses and dealing with AV software. Anyway, his company recently issued him an iPhone, and he absolutely loves it. He said in about a month he’s already downloaded dozens of apps and can’t believe all the cool stuff the iPhone can do. Now I’m bugging him to get an iMac so so he’ll at least have ONE fully functioning machine at his place.

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