Gameloft, other app developers significantly cut back on Android investment

Apple Online Store“French mobile phone games company Gameloft said it and other software developers were cutting back investment in developing games and other applications for Google’s Android platform,” Tarmo Virki reports for Reuters. “‘We have significantly cut our investment in Android platform, just like … many others,’ Gameloft finance director Alexandre de Rochefort said at an investor conference.”

“Rochefort said the company has cut back on investment mostly due to weaknesses of Android’s application store,” Virki reports. “‘On Android nobody is making significant revenue,’ Rochefort said.”

Virki reports, “Games for iPhone generated 13 percent of Gameloft’s revenue in the last quarter. ‘We are selling 400 times more games on iPhone than on Android,’ Rochefort said.”

Full article here.

19 Comments

  1. And train wreck. Android is rapidly failing as a platform. It will fair ok as a iPhone wannabe but as an actual software platform it’s got no chance with the amount of fragmentation it’s already seeing.

  2. yeah no joke. bloodbath indeed.

    Android is nice. But it’s no iPhone OS by no means. Yeah you can add the few bells and whistles Apple has yet to implement, via software update. But it’s nowhere close to the beauty and simplicity of what Apple brings to the table.

    And what kills android, is it’s on 15 different phones, How are developers suppose to make sell? seriously. iPhone is an all in one device(personal,business, gaming, audio). And the fact that there is no Computer SYNC software for larger files, lack of PC to Phone integration.

    Droid is nice, it has potential, but Google is on the MS route, worrying about market share than looking at the product as a Whole.

  3. @NeverFade

    What does “just” mean in such a relatively new market. iPhone “just” came out 2.4 years ago…The App Store “just” launched 1.4 years ago. Android “just” shipped in its first phone a year ago…

  4. @twilightmoon, NeverFade

    In fact, the Android SDK was available about 3 months before the iPhone SDK came out in beta. I remember playing with the Android SDK in December 2007 and then went full bore on the iPhone SDK when it came out in Feb 2008

  5. …”The App Store “just” launched 1.4 years ago”

    A decimal point in a non-decimal value? So, to convert it to something meaningful:

    1.4 years would be 1 year and “4.8” months (and to convert THAT into something meaningful, 1 yr, 4 months, 24 days).

    And 2.4 years would mean 2 years, 4 months, 24 days…

    To be correct, iPhone (v1) shipped on 29 June 2007.
    iPhone 3G shipped on 19 June 2008.
    App Store, and the 3.0 software update for original iPhones became available on 11 July 2008.
    T-Mobile G1 begun shipping on 22 October 2008.

    So, while Apple had the app capability for 1 year, 4 months and 9 days, Android had it for 1 year and (almost) 1 months. I would say, this is not such a major difference. Even six months ago (when App Store was less than a year old), there were ten times as many Apps there than there are Android apps TODAY.

    Nobody should be surprised why major developers aren’t bothering with Android.

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