“Ever since they started in the ’80s, Apple’s Mac operating system and Microsoft’s Windows have followed different paths to attaining different goals,” Jack M. Germain reports for MacNewsWorld. “Windows went after market share; Mac focused on a seamless user experience. Beneath the superficial surface features, what are the real core differences between the two operating systems?”
Germain reports, “A growing number computer users are finding favor with Mac OS X. What is it that makes up the real difference between OS X and Windows? The long answer goes well beyond the Dock, the Start Button, or other obvious surface features and appearance details that any user can easily see at first glance.”
Germain reports, “‘Apple is second to none in user experience,’ Bill Gribbons told MacNewsWorld. Gribbons is director of the Master of Science in Human Factors in Information Design at Bentley University and senior consultant to the Bentley University Design and Usability Center. ‘They turned it into an art form. Apple’s (Nasdaq: AAPL) approach to product design is what distinguishes them from Microsoft. Microsoft is not always focused on technology. It is not always a good experience for users and is not always easy to learn. It does not always fit the users’ needs.'”
Germain reports, “The two systems share a common lineage, of sorts. Windows was released in 1985 and was at least inspired (if not copied) from the earliest Mac OS, which Microsoft had access to as a Mac software developer. Apple actually sued Microsoft in the 1980s for ‘borrowing’ their ideas…”
Full article, with some stuff about how the two OSes are “quite similar,” which as anyone who uses both Mac OS X and Windows XP/Vista/7 beta will tell you is a load, here.
MacDailyNews Take: “Any product that is essentially a copy of something else… there’s something inherently less interesting about them. Because the companies that make them don’t lead, they follow.” – Paul Thurrott, March 19, 2009
[Thanks to MacDailyNews Reader “Pogo” for the heads up.]