Neverball game released for iPhone, iPod touch

Neverball is a new game for the iPhone and iPod touch developed by Robert Kooima, but ported by Lazrhog.

Neverball is free software under the GNU General Public License and is also avaialble for Mac OS X, Windows, Linux, FreeBSD, and the Sega Dreamcast.

A donation of US$1 or more is requested.

This game is open source, and the source code for it will be released once the porting and appstore activities have taken place.

More info here.

34 Comments

  1. I run a script on my router that maintains a huge list of filters that redirect any ad site URLs to 127.0.0.1. So, I can use whatever browser I want and be ad-free. Even Safari on the iPhone.

  2. I HATE the MDN pop-ups so much that I rarely go to the site anymore. I just rely on the RSS feed and only if the article is interesting do I go to MDN.

    Stop the fuckin pop-ups and I may return, MDN.

  3. Not a single comment about the game, the subject of the article. Wow. You all ADD so much to the conversation.

    For those who have not tried Neverball on OS X, it’s an excellent skill game somewhat comparable to MarbleBlast, except you control the 3D movements of the playing surface to move the balls through the courses (instead of controlling the movements of the ball itself as in MB).

    It’s a very “safe” game to let kids play, it’s fun, and it’s free. And now it’s available for iPod Touch and the iPhone. Download it for your Mac, too. It runs fine on G4 eMac with 256 MB RAM and Tiger.

    Let’s support these developers, not just show the nutbar side of the Mac user’s brain as most of the comments above accomplish.

  4. Woah, I just downloaded it and it’s bloody fantastic. Great smooth graphics, nice gameplay, no installation necessary (on the Mac anyway).
    http://icculus.org/neverball/#download

    Check it out if you have time.

    Nice. Can’t wait to download the iPhone version now. schweet. Much better than I expected. And the sweet deal is, if you want it to run on ‘doze you have to fsck about with DLLs PMSL…

    “Windows users NOTE: The Windows binary packages include all necessary DLLs for SDL and its related libraries. However, some of the game binaries were build using Visual Studio 7.1, and may require MSVCR71.DLL. These packages do not provide this DLL. It maybe acquired by installing the .Net Framework, Office .Net, or Visual Studio .Net.”

    ROTFLMAO

    He, he, he what’s your take son!

  5. I do love the British way of using the word fsck, as in: to “fsck about”. Truely.

    About the game name, is that some sort of admonishment to abstain from “fscking about”.

    Anyway, I think the days of “PDA” are over, and the beginning of real palm computing has arrived. Man! Where we’re going to be in a year with hand held computers is going to be very exciting.

  6. @qka,

    I see. So that would mean that what @British Mac Head meant to say was, “…if you want it to run on ‘doze you have to filesystem-consistency-check-and-interactive-repair [fsck] about with DLLs PMSL…”

    Got it.

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