Apple introduces iPhone Dev Center

Apple this morning sent out an email inviting Apple Developer Connection members to visit the company’s iPhone Dev Center Website:

Introducing the iPhone Dev Center
Resources and tools for developing web apps

Complete with technical documentation, sample code, and videos through ADC on iTunes, the iPhone Dev Center is your single source for information on designing, coding and optimizing web applications for iPhone and iPod touch.

iPhone Reference Library
Access documentation, guides, and release notes on developing web applications and content for iPhone.

iPhone Tech Talk Videos
Hear from iPhone experts on interface design and processes in optimizing web applications and content.

Web Development Guidelines
Get the latest development techniques on mobile browser-based user experience design and development.

Safari Compatibility
Download Safari 3 Public Beta and design your web application to create the optimal iPhone user experience.

Sample Code
Learn techniques for interactive and standards-based design on iPhone.

Web App Submission
Once your app is ready, submit it for possible listing in the Apple web apps library.

The email is linked to Apple’s iPhone Dev Center here.

[Thanks to MacDailyNews Reader “fenman” for the heads up.]

15 Comments

  1. I-Phone Dev Center? Who cares? The Zune phone is on its way and we all know how Microsoft and their fantastic visionary Steve Ballmer feel about developers. My suggestion for developers is that they start coding now for Zune phone. Apple doesn’t have a clue.

    The website Apple should be posting is the Apple Matte Center. Apple’s continued attack on their 2 or 3 customers is scandalous and abusive. This time it’s glossy screens which show reflections and might cause blindness. They’re everywhere in Cupertino’s me-too product mix: I-Phone, I-Pod and MACs. Nice innovation, Apple. Harmful glossy screens.

    Your potential. Our passion.™

  2. I think that M$ innovated their “points” concept from hotdogs – you know…10 hot dogs in a pack, but only 8 buns in a pack. So you buy two packs of buns and have to figure out what to do with the extra six. But they won’t keep, so the next time you have to buy another two packs of hot dog buns again.

    The also borrowed from the arcade idea of tokens. Plugging tokens into machines seemed less like spending cash than plugging in actual quarters. Also, any extra tokens were useless except in the arcade. Spending generic “points” that don’t translate neatly to dollars serves the same purpose, in my opinion.

Reader Feedback

This site uses Akismet to reduce spam. Learn how your comment data is processed.