Aspyr to bring ‘The Sims Life Stories’ to Apple Mac

Aspyr Media, Inc. announced today they will publish The Sims Life Stories for Mac, the first title in the new Sims series – The Sims Stories. The Sims Life Stories, licensed by Electronic Arts and under development by Aspyr Studios, is expected to hit stores for Mac in March 2007.

The Sims Life Stories introduces an all-new Story Mode with two stories that follow the lives of Riley Harlow and Vincent Moore, two very different characters who have reached similar crossroads in their love lives. A comic romantic plot centered around engaging characters guides players through twelve chapters of this one-of-a-kind entertainment experience. Players can take their Sims through unique and entertaining storylines filled with romance, intrigue and dramatic twists. Will female lead character Riley ditch beau number one to marry and have kids with beau number two? Will successful entrepreneur Vince ever find love, or the culprit who’s been foiling his heart-earned efforts to find it? Players can discover these answers and more, or enjoy classic open-ended Sims gameplay.

The Sims Life Stories will soon be available for preorder through Aspyr’s website for US$39.99. For more information, fans can also visit the official website:


  1. I, for one, am pleased at this news.

    There are plenty of people who don’t associate “gaming” with how many creatures you can mutilate per second. I enjoy The Sims, and also quite a few casual/strategy games.

    This merely tells more people that they don’t have to go out and put up with crap like Windows Vi$ta in order to enjoy quality games.

    And it’s folks like Aspyr who’ve been at the front line of bringing games to the Mac — granted they’re not perfect, but neither is Apple Inc. believe it or not.

    MW: “types” — many types of games makes the Macintosh more appealing…

  2. I wonder what will happen to Aspyr in the future if Mac market share increases as we all hope.

    There will eventually come a point where EA and other publishers will say, “Let’s make a cross-platform game [like Blizzard] instead of letting Aspyr earn all those profits”.

    I hope Aspyr continues, just because they’ve supported the Mac all this time, just as we have.

    On the other hand, by the time Mac market share approaches 50%, we could be looking at a completely different gaming landscape. But I doubt it.

  3. > There are plenty of people who don’t associate “gaming” with how many creatures you can mutilate per second.

    Yeah, my kids love ’em. I wish they’d stop torturing the virtual citizens, though. Which gives me an idea for a potential bestseller: The Sims Guantanamo!

  4. Boycot all game developers that insist on forcing you to mount the original CD/DVD in order to play the game.
    First of all they are treating their customers like crooks. Second, it is dangerous to use the install CD/DVD on a
    daily basis. Damage is inevitable, rendering the game unusable. Also it is VERY inconvienent to have to lug around
    all your game CD/DVDs in order to be able to play. Most computers sold today are portables. We want to play our
    games anywhere we happen to be.

    Send a message to these vendors that we won’t participate in this kind of DRM. Boycot Aspyr!!!

  5. Re: R2
    “When is Apple going to get serious about gaming? Aspyr is a damn joke.”

    I know, why does Aspyr keep supporting The Sims 2? It just doesn’t make sense. I mean, last year, 2006, it took 5 out of the top 10 best selling PC Games titles for the year. That’s ONLY half of the top ten in a field of close to 500! What a waste of time! Supporting a 4 year old game that’s still the 2nd best selling game of a calendar year, man, that’s just bad business.

    Or wait, maybe your comment made no sense and my entire post has been dripping with sarcasm. Yeah, that’s probably more likely the case.

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