120FPS Fortnite on iPad Pro is so good, it’s unfair to other platforms!

120FPS Fortnite on iPad Pro
120FPS Fortnite now available on iPad Pro

A new update to Fortnite now allows gameplay at 120 frames per second on iPad Pro. The gameplay is so fast and smooth on iPad Pro, that players on other platforms are complaining iPad users have an unfair advantage!

So, squad up and compete to be the last one standing in Battle Royale, or use your imagination to build your dream Fortnite in Creative. The game requires an internet connection and iOS 11 or above. Note: Fortnite does not support: iPhone 5S, 6, 6 Plus; iPad Air, Mini 2, 3; iPod Touch 6th gen. and lower.

Max Tech:

Epic Games has updated Fortnite to support 120FPS frame rate on the 2018 iPad Pro, along with L3 and R3 controller support.

So in this video, we put 120FPS to the test and see how much battery life the iPad Pro drains in 1 full hour of gaming.

We also test it out with the Xbox controller and show off the new L3 and R3 controls and talk about how well they work.

We used a Blackmagic camera at 120FPS to show you guys slow-motion footage of Fortnite gameplay so you can see all of this high-frame rate goodness!

MacDailyNews Take: Get an iPad Pro or you have no chance! Videos like this will actually help sell a lot of iPad Pro units to gamers.

What’s new in Fortnite 11.40.1:
• 120FPS Gameplay: 120fps gameplay is now available on the 2018 iPad Pro. Head to settings on this device to activate.
Controller Support: Thumbstick buttons are now supported on iOS 13 and above.

More info and download link for Fortnite Battle Royale & Party Hub via Apple’s App Store .

[Thanks to MacDailyNews Reader “TheloniousMac” for the heads up.]

9 Comments

  1. A long time ago, in a galaxy much like this one, there was a small gaming company that specialized in Mac games. It was called Bungie. Around 1998/1999 they had the most popular game on the Mac called Marathon. On July 21st, 1999 at MacWorld, Steve Jobs called them up to the stage and they introduced a new game to the world, specifically for Macintosh.

    It was called HALO.

    People were in awe. The Mac had finally cracked the major game barrier with a game that looked better than anything else out there at the time.

    Then, out of nowhere, many months later came some incredibly bad news.

    Microsoft bought Bungie. Halo for Mac was put on a back burner. HALO was now an X-Box only game.

    Many of us never got over that.

    These days I keep watching this new game as it claws its way to completion, step by step. It looks incredible. It’s called Star Citizen. Its been under development for years.

    I keep fantasizing that Apple would buy them, and make the game Mac and iPad Pro only. I would purchase PC user’s and Console user’s tears online.

  2. So, just to be clear…watch a 30 FPS video demonstrating 120 FPS gameplay? How does that work?

    Reminds me of the old days when VHS blockbuster rentals were advertising the amazing picture and awesome sound quality of DVD…on a VHS tape.

    I am no fan of Fortnite (or click-whore Ai/MDN) but great to [read] that iPad is a winner here.

  3. We used to play Marathon in the office at lunch, on breaks, after work. It was a rush.
    The game physics were ahead of their time, e.g. land a grenade or rocket behind a pfor or another Player and they would fly/splat in the correct ballistic direction. Compare that to Doom where you didn’t even have to aim up or down to hit something.

    After Marathon, Bungie came out with Myth and Oni both terrific games.

    When I saw Bungie on stage showing off Halo at the Apple event (can’t recall if it was prod announce or Dev Conf) I was FIRED UP!

    While I understand their reason for doing it ($$$) I still haven’t gotten over it. I always wondered if the Bungie team could have at least held out as exclusive to XBOX console but still released on the Mac. I believe XBOX used the same process as the Mac (G5?) so perhaps dev on both platforms may not have taken too much resources.

    Anyway, I’m still resentful of Bungie.

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