“Oculus Rift most likely won’t be coming to Mac any time soon, according to Oculus VR founder Palmer Luckey, who says that an Apple-compatible version of the virtual reality headset won’t arrive until Apple ‘release a good computer,'” Luke Dormehl reports for Cult of Mac.
“Luckey qualifies what sounds like a bit of a harsh statement by elaborating on his point,” Dormehl reports, “stating that: ‘It just boils down to the fact that Apple doesn’t prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs.'”
Dormehl reports, “If Apple did prioritize high-end GPUs in the same way that Apple did “back in the day,” Luckey says that he would be all too happy to bring Oculus to the Apple ecosystem.”
Read more in the full article here.
MacDailyNews Take: If you can’t get your little toy to work on any of the GPUs included in current Macs, your coders suck.
No further elaboration to qualify that statement by any measure shall be forthcoming.
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Apple patent application reveals personal display headset invention – May 8, 2014
Apple continues to tweak Apple TV video headset accessory – April 10, 2014
Apple granted knockout patent for head-mounted personal display – December 10, 2013
iGlasses: Apple granted patent for head-mounted augmented reality displays – July 5, 2012