Apple: How to create custom iPhone ringtones in GarageBand 4.1.1

“With GarageBand 4.1.1 you can export your original song, your original audio recordings, or use Apple Loops and iLife jingles to create a custom ringtone for your iPhone,” Apple’s support article #307108 states.

Here’s what you need:
• GarageBand 4.1.1 or later
• iTunes 7.5 or later
• iPhone with software version 1.1.2 or later

To create a custom ringtone:
1. Set up a cycle region that covers the area you wish to use in the GarageBand song. Note: This area must be 40 seconds or less in length.
2. Once the cycle area has been set, choose Share > Send Ringtone to iTunes.

More info here.

MacDailyNews Note: We just tested this with an MP3 and it worked to create a new free ringtone in iTunes that syncs and works with our iPhones.

34 Comments

  1. Apple adding on new features to the iPhone via a simple software update is what is going to bring the masses to the Macintosh platform. The average non-Mac using consumer will $h!t themselves when they see this happening. They are used to products declining with time, not actually getting better as Apple products do (witness my Cube).

  2. Actually the bigger deal for me than the $.99 is that I can use ProTools to really tweak the file to exactly what I want for a cell phone loop and speaker. It was very disappointing to have to work with the simplistic (lack of) tools iTunes has to make ring tones.

    I wrote them and said I’d be happy to pay $.99 to use a track I’d created myself, but never got a response. Maybe this is their way around the issue

    ” width=”19″ height=”19″ alt=”wink” style=”border:0;” />

  3. Interesting. Didn’t one of the rumor sites, report that this functionality was pulled from Steve’s Keynote? Was it last January, or was it earlier pre-iPhone, which of course doesn’t make sense, but I distinctly remember the rumor. Maybe, I’m getting old!

  4. @ KenC

    I remember something like that also. It’s possible that Apple thought that ringtones should be free, but that they were in negotiations at the time of the release. Then when the content companies refused to do that the Steve stuck them in for .99 while they worked on this later functionality. I mean it seems more likely that they had a contract delay than a technical one with this, as it’s pretty simple stuff.

Add Your Feedback

This site uses Akismet to reduce spam. Learn how your comment data is processed.