Unity 2.0 game engine for developers released

Unity Technologies has released Unity 2.0, “the largest and most exciting update to Unity and the Unity Web Player that has ever been released,” according to the Unity Website.

This major update includes more than 50 new features and a variety of other product updates. Everything about Unity 2.0 is designed to make your games look better on more platforms, run faster, and easier to make.

With Unity 2.0 developers can now take advantage of great new features like the Terrain Rendering Engine, DirectX 9 Renderer for Windows, Built-in Networked Multiplayer Support, Web Player Streaming and Improved Web Player Compression. Developers can also start using a new companion product, the Unity Asset Server, which allows teams of developers to easily stay in synch and provide project source control capabilities. Of course all of that is just the tip of the iceberg, there is much more to be found in Unity 2.0.

Unity Indie retails for US$199 and Unity Pro costs $1499.

More about Unity 2.0’s new features here.


  1. Is this a shout out for DirectX 9 Renderer for Windows?

    If it is that’s AWESOME! You MAC lemmings cannot benefit from the raw power of DirectX because it’s only available on Microsoft’s super-magnificent Windows—and that’s why you can’t play the best games on your proprietary MACs. Losers.

    Your potential. Our passion.™

  2. Hey Zune Tang, way to RTFA ” width=”19″ height=”19″ alt=”smile” style=”border:0;” />

    Unity is essentially a layer between the game and the hardware, it supports DX 9, but at the same time Open GL with the same coding (since you are coding against Unity instead of the hardware/drivers).

    I’ve looked into unity back at v1 and wish I could get a job that actually uses it. ” width=”19″ height=”19″ alt=”smile” style=”border:0;” />

  3. I believe the gaming industry has a very deeply imbedded prejudice where the Macintosh is concerned. Even with the Unity Engine, the majority would make use of Direct X leaving the Macintosh high and dry.

    Game developers are much like those who write the malicious software targeting Windows. The Macintosh simply does not enter their minds, pure and simple. If you mention it, they smirk.

    I had lunch with a buddy that works for EA and he says it’s the marketing people there pushing the Mac but it’s not in the hearts of developers who consider the best Macintosh game ever, “Nanosaur.” His words, not mine.

    It’s a shame really as my theory is that including the Mac in your releases helps to boost if not guarantee the success of a good product. I firmly believe that we, (the highly vocal Macintosh community), tend to proselytize to the point where we can become sickening, but at the same time we do get the word out.

    I have no doubt whatsoever (speaking from personal experience), that lots of Macintosh users were responsible for bringing lots of Windows gamers (especially non-traditional gamers) into the World of Warcraft.

    Other gamer need to learn and observe the Macintosh Effect.

  4. For those who simply did not understand: ZT was actually pointing out that Direct X is a proprietary product from Microsoft. I don’t think the “sarcasm” was aimed at the Mac so much as at Microsoft.
    These explanations are so Jr High School, why are you guys not in class now? Ahh! Forgot. Cutting class is SO enlightening, cool, and fun. DOH!

  5. You guys should check out the Island Paradise in-browser demo on the Unity website. It’s pretty impressive.

    I really hope that games start coming out for Mac. Better games than “Nanosaur” and Majjong or whatever it’s called.

    Also, I’ve noticed that games which are on both platforms, like UT2004 and Halo1 suffer from performance issues, even on my beefy 24 inch iMac (not aluminum) with the GeForce 7600 GT 256mb. Is there a reason for this?

    Warcraft doesn’t suffer from these performance issues.

Reader Feedback

This site uses Akismet to reduce spam. Learn how your comment data is processed.