“The iPhone, perhaps the hottest smartphone in the history of smartphones, lacks one of the most basic functions of pretty much every other smartphone on the market: the ability to accept, load and save third-party applications. Apple’s conciliatory approach to address the situation is to allow users access to third-party applications via the built-in Safari browser,” Chris Maxcer writes for MacNewsWorld.
“The iPhone version of Safari doesn’t support Java or Adobe’s Flash, which leaves out a couple of key technologies that help create rich applications — though Apple has at least seemed amenable to delivering Flash support at some unspecified future date,” Maxcer writes.
“Still, many Web-based applications for both personal and business use, as well as a handful of games, function fine via the iPhone, and some are even being developed and marketed specifically for the iPhone,” Maxcer writes. “However, is this a viable long-term method? Some third-party developers have created a mini industry around building and selling applications for smartphones — can they turn their innovation to the iPhone? Less than three months after the iPhone launched, more questions than answers abound when it comes to third-party applications.”
Full article here.