Apple wins patent for 3D iPhone UI with motion gestures; reassigns PrimeSense 3D mapping patent

“Apple was today awarded a patent for touch-free, motion sensing gestures within 3D GUI concepts just as the company reassigns a patent related to 3D mapping technologies that it picked up through its acquisition of PrimeSense,” Jordan Kahn reports for 9to5Mac.

“It’s not the first time Apple has touched on 3D UI concepts and using sensors to detect Kinect-like gestures, but recently rumors popped up that Apple is working on a glasses-free 3D iPhone display technology,” Kahn reports. “That’s perhaps another hint Apple might be getting closer to introducing such a feature.”

“Speaking of Kinect-like gestures, Apple has completed its first patent reassignment from its purchase of Israel-based PrimeSense, the company behind the technology in Microsoft’s Kinect sensor,” Kahn reports. “The patent for a ‘Lens array projector,’ covers methods of light projection for mapping environments in 3D.”

Read more in the full article here.

[Thanks to MacDailyNews Reader “Dan K.” for the heads up.]

Related articles:
Apple’s secret plans for PrimeSense 3D tech hinted at by new itSeez3D iPad app – July 12, 2014
Forrester: Apple’s PrimeSense acquisition opens up new computing experiences – and enterprise solutions – November 29, 2013
Microsoft may regret not buying Apple’s PrimeSense for itself – November 26, 2013
Kinecting the dots: Why Apple bought PrimeSense – November 26, 2013
Apple, late to the gesture game, tries to catch up with PrimeSense acquisition – November 25, 2013
Analyst: Apple’s PrimeSense acquisition sets stage for future Apple television products – November 25, 2013
For what will Apple use PrimeSense’s 3-D motion sensing tech? – November 25, 2013
Apple confirms acquisition of Israel’s PrimeSense, company behind Microsoft’s Xbox Kinect, for $350 million – November 25, 2013
Why is Apple buying the company that invented Microsoft’s Kinect? – November 18, 2013
Apple in talks to acquire PrimeSense – November 18, 2013
Apple in talks to buy Israel-based PrimeSense, company behind Microsoft’s Xbox Kinect, for $200 million – July 16, 2013
Apple’s latest patent is a game-changer for iPad – August 20, 2013
Apple partners with TV industry on ‘grand vision’ – July 18, 2013
Report: Apple could have obtained Kinect technology before Microsoft – November 5, 2010

3 Comments

  1. this will take remaining huge chunk of casual console gamers from Wii, Xbox and PS4, and these will become more niche platforms for serious gamers rather than the media consumption, streaming, gaming devices that have been tacked onto the cartridge/disc based business model.

  2. Bought PowerDirector, and got bootcamp to run windows, because Apple doesn’t have 3D editing. I have about 50 3D movies, and the playstation 3, 4, and XboxOne, have 3D playback.
    From a hollywood point of view, 3D is still doing great.
    Too bad, I have to run to MicroSoft to get what I want.

  3. It’s odd and interesting that Apple are determined to skip over 3D GUI elements (manipulated by mouse, touch or trackpad) and instead jump directly into 3D gesture control of 3D GUI elements. Beats me why! But if that’s what it takes to move forward…

    I’m going to hazard a guess that Apple found the abstraction of manipulating 3D elements using a 2D interface confused a lot of test humans. So why not just manipulate 3D in 3D. However, considering the incredible array of successful 3D games over the past decade and a half…

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