Pong, Pac-Man, Tetris among first World Video Game Hall of Fame inductees

The games in the inaugural class of The Strong’s World Video Game Hall of Fame span multiple decades, countries of origin, and gaming platforms, but all have significantly affected the video game industry, popular culture, and society in general. Pong, Pac-Man, Tetris, Super Mario Bros., DOOM, and World of Warcraft have been selected from a field of 15 finalists that also included: Angry Birds, FIFA, The Legend of Zelda, Minecraft, The Oregon Trail, Pokémon, The Sims, Sonic the Hedgehog, and Space Invaders.

Pong: By most measures of popular impact, Pong (1972) launched the video game industry. A simple game involving two paddles and a ball, Pong introduced millions to the joys of playing video games. Although it was not the first electronic game, and the Magnavox Odyssey home console already featured a similar tennis game, Pong was the first game to grab wide-scale public attention. Its success propelled Atari into a preeminent role in the video game industry. Decades after its launch, Pong’s iconic sound, intuitive controls, and satisfying game play still resonate, inviting people to try their hand at keeping the ball bouncing as long as possible.

Pac-Man: Pac-Man, which debuted in 1980, pushed video games forward as a mass cultural phenomenon. The simple maze game captured the imagination of millions of people and became the best-selling arcade video game ever. At the same time, Pac-Man himself became the first iconic ambassador of the video game era—at once symbolizing video gaming and transcending it as he crossed over into mass culture. The game launched the first massive video game licensing craze, spurring the sale of home consoles, handheld devices, toys, clothing, and even housewares. Since its release, Pac-Man and its many variations and sequels have munched their way into countless arcades, homes, and new digital spaces.

Tetris: Tetris sprang from the Soviet Union in 1984 and spread to other Eastern European countries. In 1987, Tetris launched on PCs in North America and Europe. A rollicking Russian folk tune gave it an unforgettable soundtrack. And when the Japanese video game developer Nintendo packaged it with the debut of the Game Boy handheld system in 1989, it traveled to every corner of the globe, selling hundreds of millions of copies across a variety of platforms. It’s become such a cultural icon that the game has even been projected on the sides of buildings gracing the skylines of cities around the world.

Super Mario Bros.: Created by legendary game designer Shigeru Miyamoto, Super Mario Bros. jumped onto the scene in 1985, quickly becoming one of the most recognizable games ever. Mario first appeared as Jumpman in the arcade game Donkey Kong but gained icon status through Super Mario Bros. Mario’s infectious, upbeat personality helped reinvigorate the struggling video game market. Since his introduction, the character of Mario has appeared in more than 200 games and on every Nintendo console ever created. Mario himself not only became the face of Nintendo, but also the face of the video game industry as a whole.

DOOM: DOOM exploded onto the video game landscape in 1993 and helped shape the course of gaming history by introducing the idea of a game “engine” (separating the game’s basic functions from other aspects, such as artwork), encouraging multiplayer interaction, and popularizing the first-person shooter genre. DOOM was a commercial success, but its most important legacy is the impact that it has had on the form, function, feel, and perception of so many games that followed, such as Half-Life and Halo. DOOM also became a highly visible symbol of the widespread debate over the role of games and violence in society that emerged in the 1990s.

World of Warcraft: By bringing tens of millions of people together in a compelling virtual universe, World of Warcraft continues to reshape the way people think about their online lives and communities. In this “massively multiplayer online role-playing game” (MMORPG), players create unique virtual avatars to represent themselves as they explore an open, constantly evolving world. After its release by Blizzard Entertainment in 2004, World of Warcraft became the largest and best-selling MMORPG ever created. As of February 2015, the game boasted more than 10 million subscribers—only slightly reduced from its peak of 12 million in October 2010—with 100 million accounts created since the game’s release.

The World Video Game Hall of Fame at The Strong was established in 2015 to recognize individual electronic games of all types—arcade, console, computer, handheld, and mobile—that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general. Inductees were announced at The Strong museum in Rochester, New York, on June 4, 2015 and are on permanent view in the museum’s eGameRevolution exhibit.

World Video Game Hall of Fame Selection Criteria
• Icon-status: the game is widely recognized and remembered.
• Longevity: the game is more than a passing fad and has enjoyed popularity over time.
• Geographical reach: the game meets the above criteria across international boundaries.
• Influence: the game has exerted significant influence on the design and development of other games, on other forms of entertainment, or on popular culture and society in general. A game may be inducted on the basis of this criterion without necessarily having met all of the first three.

World Video Game Hall of Fame Selection Process
Anyone can nominate a game to the World Video Game Hall of Fame. Nominations for the class of 2016 will be accepted through March 31, 2016. Final selections will be made on the advice of journalists, scholars, and other individuals familiar with the history of video games and their role in society.

MacDailyNews Take: All worthy inductees, but it’s not a World Video Game Hall of Fame without Space Invaders, Defender, Myst, or Asteroids*. Maybe next year?

Nominate games for inclusion here.

*Thanks, itsbob.


  1. World of Warcraft — they could have started with just Warcraft. The game is probably the most influential among all games currently played in the world as even Dota 1/2 and League of Legends all have roots in it.

  2. I agree with MDN editors about Myst. Hopefully someday other classics like Half-Life and Portal will make the cut.

    Any other gamers besides me here on MDN? If so, what games would you like to see nominated?

  3. I was having a discussion about games, with my son, recently.

    There are points in gaming history which mark a golden age. However, I think today, This very day, we live in a Golden Age, of video gaming. Combining the likes of today’s consoles, Steam, Apple’s Game Center(meh)/Mac App Store/iOS App Store, you will never find more people in history, involved with daily gaming activity. Add to that, secondary markets, making millions off viewer’s attention, youtube, twitch, and more to come.

    I know a lot of people, hate Steam, for it’s DRM. However it has done more to boost gaming, than anything I have seen yet.

  4. MDN’s take is far off. Myst was a great game…but did not have longevity nor influence like the other games had. I would put forth Donkey Kong (the original game of course).

  5. MDN pointed out some obvious games. I’d add the classic text adventure (‘interactive fiction) computer games and classic puzzle, exploration games, such as:
    – Zork (Colossal Cave Adventure) & sequels
    – Hitchhiker’s Guide to the Galaxy
    – 7th Guest
    – Carmageddon I & II
    – Mahjong tile games (aplenty)
    – Spaceship Warlock
    – Silent Hill & sequels

    There are some great lists of classic computer games on the net.

    Meanwhile, I’d nominate most of the Nintendo games as the biggest waste of human productivity of all time. I also find all the realistic first person shooter games disturbing. Learning how to use guns should be a normal as learning how to drive. But learning how to kill our fellow humans should NOT. That’s just my POV.

    1. Based on what you wrote…

      Solitaire, comes before Mahjong.

      I was thinking about Zork. Zork, predates Pong, by a long shot. But you have to stop somewhere. Is Zork a video game, or a text adventure, along the lines of a book? Another game to consider is Wizardry.

      However, just because a game is classic, doesn’t mean it should belong in the HOF. I think the game needs to transcend popular culture, reach multiple generations of society, and set the mark for it’s genre.

      My test is: If I played it, then it should be considered. If I didn’t play it, then it’s worthless… 🙂

      All though not a video game, the Rubik’s Cube fits all attributes of a Hall of Fame candidate, much like Tetris.

      PacMan fits, because no matter what platform comes out, someone ports the game, along with the likes of Bejeweled, which I think should be on the list too.

      MineCraft, let’s add that one.

  6. Missile Command, NBA Jam, Galaga, Night Driver, Tempest, KLAX, Centipede, Battlezone, Zaxxon.

    Yeah, I am of the generation that was the bullseye for Arcade Video Games & Home Computers. Spent a few quarters in my time…

  7. Ahhhhhh… the joys of Pong

    Whack …….. ……… ………… …….. ……… ………… Whack …….. ……… ………… …….. ……… ………… Whack …….. ……… ………… …….. ……… ………… Whack. ……. ……… ………… …….. ……… ………… Whack …….. ……… ………… …….. ……… …………

    1. Where is your sarcasm tag. Do not be putting down a generation of youth feasting on new experiences in the arcade whilst bereft of social involvement with the opposite sex. Also, your dramatisation sounds a lot like tennis. I suppose you have a problem with its empty repetitiveness as well? No wonder John MacEnroe was so surly

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