“On the list for many developers over the last few years has been an Apple TV SDK. After all the Apple TV runs a modified version of iOS, there aren’t a lot of arguments for why developers can’t create software for it,” Kyle Richter writes for Richter’s Rants. “While the Mac Pro, iOS 7, and OS X 10.9 were the talks of the show, Apple quietly gave us an Apple TV SDK and didn’t even tell anyone.”
“In reality Apple outsmarted us all, or at least me. The iPhones, iPads, and iPod touches we all have in our homes are the best controllers, but looking at an iPhone screen and trying to watch a TV set across the room is a non-starter,” Richter writes. “The whole point of a gaming console is to focus on the larger screen in your TV. Enter the new Game Controller framework. This move is so brilliant that it could completely revolutionize home gaming.”
Richter writes, “The most important problem is solved, tactile controllers for gaming. Apple has given control to third party hardware manufactures to design and deliver a multitude of game pads. These game controllers will all have unified input so they can work with any game that supports the framework.”
“Apple has also done something that should be keeping Microsoft and Sony up at night. Instead of building a bigger, faster, badder AppleTV they are offloading the processing power to iDevices,” Richter writes. “This allows Apple to keep the AppleTV price point at $99 and offloading the processing to the iPhone, that frankly, most of us already own. Using existing Airplay technology the AppleTV is poised to become the gaming console of 2013.”
Read more in the full article here.
[Thanks to MacDailyNews Reader “Joe” for the heads up.]
WWDC 2013: Now it looks like Apple’s going to take out the console market – June 14, 2013
Apple TV dominates digital media receiver market with 71% share – May 29, 2013