“Of the thousands of games available for download from the App Store, none has had the sustained popularity of Rovio’s Angry Birds, a 99 cent physics-based puzzler in which you use a slingshot to launch birds of various shapes and sizes at fortresses containing green pigs,” Peter Cohen reports for The Loop. “Rovio CEO Peter Vesterbacka spoke to a large crowd at this week’s Game Developer Conference (GDC) to explain his company’s success.”
“‘We really have Apple to thank,’ said Vesterbacka – not just for helping to promote Angry Birds, but for creating the App Store to begin with,” Cohen reports. ‘We got away from this carrier-dominated Soviet model,’ he explained – before the App Store, the carriers were responsible for figuring out what software would run on their phones. ‘Other people decided on our behalf what was a good game and what was a bad game,’ Vesterbacka said.”
Cohen reports, “Cell phone companies didn’t want 25 poker games, said Vesterbacka, they just wanted one ‘good’ one. But the cell phone makers would decide what games were ‘good’ and what games were ‘bad.'”
Much more in the full article here.
[Thanks to MacDailyNews Reader “Fred Mertz” for the heads up.]
How to transfer Angry Birds scores between iOS devices – January 5, 2011