“Getting one of the most advanced 3D game engines onto the iPhone has not been an easy task for Epic Games. But they’re close to getting into the hands of developers, and gamers alike,” Josh Lowensohn reports for CNET. “The makers of the Unreal Engine now say they’ve kept approximately 90 percent of the code from the PC version, but that process of getting it from PC to Mac, then to the iPhone has been cumbersome.”
“The Unreal Engine is what powers many of today’s popular PC and console titles like Gears of War, BioShock, Mass Effect, and of course Epic’s Unreal Tournament,” Lowensohn reports. “What the company builds for its own games, it then licenses out, meaning other publishers can use it on their own titles. The company also has a development kit, which anyone can use (not just big studios), then sell their games for a small fee and a chunk of any revenues. In that regard, it’s in the company’s benefit to get it ready as something it can sell to other developers, as well as port in-house titles out as iPhone games.”
Lowensohn reports, “Epic Games’ senior console programmer Josh Adams did show off a working version of UE3 running on an iPhone 3GS, though he would not say when the first crop of games that have been built using it will end up in consumer’s hands. The good news at least, is that the tech demo he showed off was running at a solid 24-30 frames per second, a number that could get a bump on the iPad’s beefier processor, and whatever hardware improvements Apple bakes into its next iPhone and iPod revisions.”
Much more in the full article here.