Should Apple make a Mac game?

“It’s time for Apple to use some of its superior design skills to come up with a game for the beleaguered Mac loyalist — like me,” Arik Hesseldahl writes for BusinessWeek. “There’s nothing that can be done with Windows that can’t be done better on a Mac. With one major exception: games. Gaming is the one area of computing where the Mac has seriously lagged in the area of software. While a few major titles have been ported over the years, Mac gamers are treated like a market afterthought. Major releases on the Mac are usually a year or so behind those on Windows. Most of the feelings I have about this situation can’t be put into polite language.”

“…A small shop in Austin, Tex., known as Aspyr Media… makes more games for the Mac than any other company,” Hesseldahl writes, “How many Mac developers does Aspyr have? Five who work full time. That’s it. Why so small a team? Because, as Aspyr’s Director of Development Glenda Adams told me, a successful Mac game might sell 50,000 units. It physically hurt my head to hear so low a number. My first question after hearing it was, ‘How do you do this profitably?’ Her reply: ‘It’s always been a razor-thin kind of thing.'”

“Turns out, Mac users aren’t really into games. That, or they just don’t think of Macs as the machine they turn to for gaming. It’s strange, since Macs have always been generally better at graphics, producing animation, editing sound, and so on. It would seem the Mac would be an ideal gaming environment. And yet the market indicates otherwise,” Hesseldahl writes. “Maybe Apple’s user base just isn’t fully aware of great games that are now available for the Mac? Sure, there are games to be found at the Apple store, prominently displayed in the software section. But does Apple market the Mac as a gaming machine? Adams says it should… But first, another question needs to be addressed. In the Boot Camp era — in which Mac users can simply install Windows on their machines — is there even a need for Mac-specific games? Aspyr’s Adams thinks so. ‘The majority of the end-users we talk to still want Mac-native games,’ she says. ‘If they can get Mac-native games, they’re willing to wait for them.'”

“And while we’re on the subject, why doesn’t Apple try its hand at building good games for the Mac on its own? Apple is full of creative people turning out great software, but why hasn’t it ever turned out a game? After all, gaming is in Apple’s very DNA. Early in their pre-Apple careers, Steve Jobs and Steve Wozniak (some accounts suggest that Woz did most of the work) created Breakout for Atari… An Apple game might help prime the pump. One great game would get Mac users looking for more great games, and thus help demand, which would encourage more games. In time, one of the weakest planks in the pro-Mac sales proposition would start to look stronger,” Hesseldahl writes.

Full article here.

MacDailyNews Take: First of all, a hex upon Hesseldahl for writing “beleaguered Mac loyalist.” Mac users are the last personal computer users who should ever be described as “beleaguered.” Now, while we’d like to see the end product of an Apple-produced game and we’d love to see Mac and Windows games released on the same day (only market share and games sales increases would really accomplish that latter goal), realism dictates that we recommend, “Get a game console if you want to play games.” You know which one we’ve got our eyes on…

FYI: Some Mac game links:
Amazon Mac Games
http://www.apple.com/games/
http://www.apple.com/downloads/macosx/games/
Aspyr Top Selling Mac Games
http://www.blizzard.com/
http://www.insidemacgames.com/
http://www.macgamefiles.com/
http://www.macgamer.com/
http://www.macgames.com/

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57 Comments

  1. If not game playing, then what is a computer designed for????

    Puzzled, how do you think games are designed, dumbass? Or images, movies, music, publishing, science, MDN website etc? You and games r us ought to get together and read comic books, if they’re not over your head.

  2. neomonkey – LOL.
    over your head. computers are used to make all the elements in games, but games should not be played on computers.
    LOL.

    go back to solitaire, neo…but maybe not the computer version though…
    LOL.

  3. OK, I’m convinced. The windows platform IS better for gamers – so let’s have you all toddle back over to the windows sites and discuss video cards and rounds-per-minute and spellcasting power and who’s ‘clan’ has the biggest digital wee-wee. We’ll just be over here on the mac site not typing LOL.

  4. Here’s a good explanation, from an ex-Apple employee:

    I want to close with a comment on why Apple’s culture is so mixed on the subject of games. I think it’s a recognition by Apple’s management that this is a fact of life for most of its younger employees. But amongst many more senior managers, including Steve himself, I suspect there is some lingering concern about the essence of the game market. Computer games, as we’ve come to know them, are mostly (not always) about aggressive behavior, conflict, battle, wars of power, domination, and sometimes, in the worst cases, some very unwelcome social behavior. To put it bluntly, death and destruction.

    Apple’s public culture appears to celebrate, on the other hand, creation and life. When you have several hundred senior managers at Apple who are most likely married and typically have children, you’ll find a culture of affirmation, family, and life. There have been many instances of Steve doing a keynote and demoing, say, iMovie, in which children are involved. More than once, I heard Steve say, after editing one of those movies on stage, “This is why we do what we do.”

    Games are a part of life, learning, and growing. Some computer games have terrific redeeming value, and many do not. Action movies and games permeate our culture, and in some ways, they just can’t be ignored in our day-to-day lives. But that doesn’t mean that Apple’s management believes that considerable emphasis needs to be placed on this market when there are so many other more important things for people to do with their lives and their computers.

    http://www.macobserver.com/columns/hiddendimensions/2006/20060605.shtml

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