Indeeo releases iDraw drawing and illustration app for Apple iPad

Indeeo has announced the latest release of iDraw, a new drawing and illustration application designed specifically for Apple’s revolutionary iPad. Originally launched with the grand opening of the iPad App Store in early April, iDraw has already received several significant updates and is currently at version 1.0.3.

With support for vector shapes, brushes, layers, text, images, fully customizable canvas styles (and much more!), iDraw is the most feature-packed vector illustration application available on iPad.

Create stunning illustrations, layouts, diagrams, photo montages – or any other design you can imagine – using the many built-in drawing tools.

Features:
– Vector brush and pencil tools for smooth drawing and sketching
– Essential collection of shape creation tools with customization options
– Powerful bezier pen tool for creating custom shapes
– Multiple layer support allowing you to create intricate designs
– Color picker with brightness and transparency
– Multi-stop linear and radial gradient editor
– Multi-line text support
– Full-featured font picker
– Text shape clipping
– Drop shadows
– Images (rotate, scale, with alpha transparency)
– Customizable canvas/paper styles
– Snap to grid, arrange and alignment settings

Workflow:
– Export designs as vector-based PDF
– Copy designs as PNG images to paste into other iPad applications
– Save designs to your Photos Library as PNG images
– Share designs with others via email

iDraw started life in 2001 as a powerful, yet easy to use, illustration application for Mac OS X. At the time Mac OS X was an exciting new operating system, with few applications taking full advantage of the platform. iDraw was written from the ground up in Cocoa and Objective-C, using Quartz rendering and the many new native technologies in Mac OS X. A completely new and updated iDraw for Mac is also coming soon.

iDraw for iPad builds on the original foundation of the Mac version, but has been completely redesigned and re- imagined to work beautifully on iPad. With the ease and simplicity of multi-touch, and the work-anywhere mobility of the iPad, powerful illustration has never been more accessible.

iDraw is priced at US$8.99 and available worldwide exclusively through the iTunes App Store in the Entertainment category.

Indeeo, Inc. is a small young company dedicated to creating exciting Mac, iPhone, and iPad software. Located in Palo Alto, California, Indeeo was founded in 2009 by Adrian Diaconu. Prior to Indeeo, Adrian founded MacPowerUser Software in 2001 creating two popular Mac applications – MenuStrip and iDraw – and later worked as a software engineer on the iLife team for Apple, Inc. from 2002-2009.

Source: Indeeo, Inc.

More info via Apple’s iTunes App Store here.

MacDailyNews Take: We tested this app and found it to be stable and useful. Anyone who says iPad is just for consumption and not for creation, either doesn’t know what they’re talking about or isn’t telling the truth.

25 Comments

  1. @ Headley Scratcher – Speaking of FreeHand, here’s an article noting how Adobe’s “monopoly” accusations against Apple are resulting in attention being drawn to Adobe’s own anti-competitive behavior – in this case, their actions surrounding FreeHand.

    And I agree with the MDN Take – the iPad is a blank canvas whose full potential has yet to be fully tapped.

  2. Yes. A replacement for illustrator. Buh bye Adobe. Don’t let the door knob hit where the good lord split yah. They bought up macromedia and got rid of freehand which was a far superior vector program. Now I have new vector program for $8.99 instead of paying $200 – $400 every year.

  3. @ Spark–

    Perhaps you unwittingly typed “uPas” at one time, and it thinks you’re trying to do the same again?

    On a completely unrelated note…

    After Monday and Tuesdy, even the calendar says, “WTF.”

  4. Elementary… in every sense of the word.

    If this is the future of creativity… then you won’t need much of even the tiny portion of your brain that you use now.

    But, that reality won’t stop MDN and many others heralding this as still more magic from the magical iPad.

    Give me a break.

  5. @ hanky

    I don’t miss FreeHand, because I still use it. To continue doing so on Mac OS 10.6, I had to download another registration code (only bulk-purchased codes seem to work with 10.6). This is the only time I’ve ever done this, but I’m impenitent, because I paid for FH originally.

    If Adobe think I’m going to fork out for Illustrator, they’re dreaming. Because, my drawing needs are modest, I’m increasingly using Intaglio, which is surprisingly powerful for the price.

    Although Adobe theoretically bought Macromedia for Flash, I can’t help but think that the ability to kill FreeHand was part of the purchase attraction.

  6. So. According to Adobe executives who are trying to force their Flash software onto EVERYONE — despite the FACT that there is NO flash software available on ANY smartphone platform — not having Flash on the iOS, is anti-competitive.

    Meanwhile, killing Freehand isn’t.

    Okay….

  7. Adobe started “giving away” Freehand. Download the FH MX 11.0.2 Installer from Abobe and the free preference file. It works fine under Snow Leopard.

    I wish Adobe would just sell Freehand to an interested developer instead of letting it moulder.

    Yes, check out FreeFreehand.org!

  8. Strangely enough I stopped using Freehand when it was bought by Macromedia who as Flash and Dreamweaver back up produced the worst most complicated and pc like interfaces imaginable. It soon became the opposite of the beautiful simple yet powerful interface it had in the Aldus days to the point I found Illustrator sadly a far better option though it still has not absorbed some of Freehand’s superior aspects.

    However to the point, from small acorns do great Oaks grow and it will be companies like Indeeo who will seal the fate of Adobe and its clones in the new computer paradigm.

  9. Extremely (if that’s your name, that is),

    I don’t think MDN ever implied that this little $9 app is to become the Illustrator killer. While some overly enthusiastic posters here are using hyperbole to claim that, what the app really represents is the ability for the iPad to actually do creative things, rather than just consume media. Anyone with half a brain will know that, but many out there seem to be parroting the line how iPad is just a video player/e-book reader / mail/web/chat client. It so obviously isn’t, and apps like this are going to be needed in order to attract big productivity developers to realise that this little device has more computing power than desktop computers of 7 years ago. Little reminder: in 2003, MS released Office 2003 for Windows (followed by Office 2004 for Mac), the version that still dominates corporate world. Adobe released Creative Suite (first version), which contained Photoshop 8, Illustrator 11 and Indesign 3. Some professionals still use this tool. Premiere Pro (a.k.a. Premiere 7) came out in the same year.

    We need these small but powerful titles, in order to demonstrate that this device (and the underlying OS and GUI) have the muscle to do heavy lifting. It’s good to see them coming out so soon.

  10. I don’t know why you guys are so sensitive to the iPad being a “consuming” device rather than being a creative one. I like the fact that I can create on a powerful computer. It’s easier, and I need two or three screens to do what I do.

    But I like that I can sit in bed while reading, surfing the net, watching some videos, and consuming content. The iPad makes that easy, fast, and enjoyable. I’m not complaining.

  11. As a graphic artist, who has used both Illustrator and Freehand, I have to wonder just how well one’s fingers are going to work manipulating bezier points and curves on an iPad touch screen.

    If there is anything that requires precision control in a graphics app, bezier manipulation is it. I just don’t see this working all that well with finger tips.

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