With the power of Apple silicon, users experience incredible graphics performance on every Mac. And now, tens of millions of Macs with Apple silicon can run demanding games with great performance, long battery life, and breathtaking visuals. Developers continue to take advantage of Metal 3, bringing exciting new titles to Mac, including DEATH STRANDING DIRECTOR’S CUT, Stray, Fort Solis, World of Warcraft: Dragonflight, HUMANKIND, Resident Evil Village: Winters’ Expansion, The Medium, ELEX II, Firmament, SnowRunner, Disney Dreamlight Valley, No Man’s Sky, Dragonheir: Silent Gods, and Layers of Fear.

To make it easier to port games from other platforms to Mac, Metal introduces a new game porting toolkit, eliminating months of upfront work and enabling developers to see how well their existing game could run on Mac in just a few days. It also dramatically simplifies the process of converting the game’s shaders and graphics code to take full advantage of Apple silicon performance, significantly reducing the total development time.
At last year’s WWDC… Apple announced the highly popular Capcom game Resident Evil Village would be ported over Macs and run on Apple’s M-series silicon. The game launched for Macs last October, and drew rave reviews for its graphics, gameplay, and how the game was able to run so smoothly on Apple’s M chips, which are built on entirely different architecture from the processors powering video game consoles and Windows computers.
The fact that Apple’s tiny M chips can power graphically intensive games like Resident Evil Village as well as Windows computers or Sony’s Playstation 5 console is impressive, because the latter’s computing parts are far bulkier and have dedicated graphics cards.
Tsuyoshi Kanda, a Capcom producer who was in charge of developing Resident Evil Village for Macs, told me in an interview that the porting process went surprisingly smoothly.
“The RE [Resident Evil] engine was initially developed [years ago] with Windows architecture in mind, so when I was tasked with porting it to Apple silicon, I thought it would be really challenging,” he said. “But it went surprisingly smoothly, thanks to the unified memory of Apple silicon.”
Unified memory is the technology that allows multiple processors to access the same memory location at the same time. This differs from most Windows machines which have separate RAM (Random Access Memory) set aside for CPU and GPU. Apple’s chips doing everything in one unit is more energy efficient and faster.
Kanda, who has been with Capcom since 2002 and has worked on the last several Resident Evil games, also credited MetalFX, Apple’s graphics upscaling architecture, for allowing the graphically intensive game to run at a high framerate for a wide range of machines, from the brand new and professional-grade Mac Studio, all the way down to the three-year-old (and relatively low-priced) M1 MacBook Air.
“MetalFX allowed Resident Evil Village to pull off tasks similar to Nvidia’s machine learning DLSS,” Kanda added, referring to AI-powered graphics that are found in high-end graphics card for Windows computers.
MacDailyNews Note: macOS Sonoma also introduces Game Mode, giving players an edge when performance is measured in milliseconds. Game Mode delivers an optimized gaming experience with smoother and more consistent frame rates by ensuring games get the highest priority on the CPU and GPU. Game Mode also makes gaming on Mac even more immersive — dramatically decreasing audio latency with AirPods, and significantly reducing input latency with game controllers like those for Xbox and PlayStation by doubling the Bluetooth sampling rate. Game Mode works with any game, including all of the recent and upcoming Mac games.
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Time will tell. Evidence has been more than a little sparse so far.
Agreed. The day anyone can post “High level” without “PC games” in a title for Mac gaming I’ll start believing the market has shifted.
The gaming experience has undergone a transformative shift with the remarkable graphics performance of Apple Silicon, particularly in World of Warcraft. Here, the immersive visuals are seamlessly accompanied by superior performance, showcasing how Apple’s M-series chips gracefully handle demanding games such as World of Warcraft: Dragonflight. This not only ensures impressive performance but also extends battery life. For a dedicated WoW enthusiast like me, navigating through Azeroth has become even more enthralling, with platforms like wowvendor offering services like Amirdrassil Normal Carry to enrich the overall gameplay. The incorporation of Metal 3 and features like Game Mode has undeniably lifted the Mac gaming experience, providing a delightful journey for WoW adventurers.
Absolutely agree! The shift in gaming on Apple’s M-series chips has been mind-blowing, especially in World of Warcraft. The graphics are out of this world, and the performance? Just wow! It’s made my WoW adventures in Azeroth even more epic. Metal 3 and Game Mode have totally upped the Mac gaming experience.
It’s truly remarkable to see how Apple Silicon Macs are revolutionizing the gaming experience, especially with high-level PC games like Resident Evil Village. The smooth porting process and the powerful performance of Apple’s M chips are game changers. It’s fascinating how unified memory and MetalFX technology contribute to this efficiency, not to mention the new Game Mode in macOS Sonoma enhancing the gaming experience further. This advancement in technology is a big win for Mac users and gaming enthusiasts alike.
OMG, this is insane! Apple’s making Macs run games like Resident Evil Village? That’s like a whole new level of cool! I can’t believe how smooth it runs on those tiny M chips. And they’re saying it’s even better than big gaming consoles? Woah! I wanna play those games on my Mac now. Apple’s doing some serious magic here, right?
Here, it is not just changes in the architecture of the chip itself that have an impact, but also optimization of a specific program, since this greatly saves the supply of electricity to the chip and increases its operating time.