Apple joins Blender Development Fund

The Blender Foundation, the organization behind the popular open source 3D creation tool “Blender,” today announced that Apple has joined the Blender Development Fund as a Patron Member to support continued core development for Blender.

Apple joins Blender Development Fund. Image: The Blender logo
The Blender logo

Alongside a contribution to the Development Fund, Apple will provide engineering expertise and additional resources to the Blender HQ and development community to help support Blender artists and developers.

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process. Examples from many Blender-based projects are available in the showcase.

Blender is cross-platform and runs equally well on Linux, Windows, and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. To confirm specific compatibility, the list of supported platforms indicates those regularly tested by the development team.

MacDailyNews Note: The Blender Development Fund accepts donations to support activities to provide free and open accessible services for all Blender contributors – including professionals and corporations – on the blender.org websites. Support activities include bug fixing, code reviews, technical documentation and onboarding.

The fund will also provide grants and subsidies to developers on generic and widely agreed development projects.

Learn more at fund.blender.org.

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