“Apple still rules the mobile enterprise space and is extending its lead,” Emil Protalinski reports for VentureBeat. “iOS gained another 4 percentage points, growing to 73 percent of total device activations in Q4 2014. Android device activations, meanwhile, dropped the same amount to 25 percent of total activations last quarter.”
“In Q3 2014, Apple reversed its trend of declining quarterly enterprise share for device activations, thanks to the iPhone 6 and iPhone 6 Plus, a growth that continued in Q4,” Protalinski reports. “This makes sense, as Q4 is traditionally the company’s best iPhone quarter thanks to the holiday shopping season. While the iPhone 6 continued to be more popular than the iPhone 6 Plus, the breakdown slightly shifted towards the latter: In Q3, the breakdown was 85 percent for iPhone 6 and 15 percent for iPhone 6 Plus, while in Q4, it was 77 percent for iPhone 6 and 23 percent for iPhone 6 Plus.”

Read more in the full article here.
MacDailyNews Take: Bloodbath. 🙂
Related article:
Apple took 89% of Q4 smartphone profits, leaving Android mired at record-low 11% – February 26, 2015
The horse race is virtually over already and the AAPL/IBM horse has just pulled out of the gate.
25% is still too high. Lets get it down to 1%. 😊
Or the proverbial “rounding error.” 😉
Microsoft must be loving how its enterprise muscle is propelling their sales here into total insignificance. Do you remember all those years ago when they all claimed the iPhone would never be a factor in the Enterprise because it didn’t support this or that enterprise feature. But a distant memory.
But but but they “liked their stragedy, they liked it a lot”?
Aaah but Android now has 75% of the gaming market. It figures doesn’t it when you consider the mentality of Android?
http://venturebeat.com/2015/02/25/android-continues-sucking-away-share-of-the-gaming-market-from-ios/
Fandroid! Still need that edit button MDN.
That’s a really weird article.
“Android now has 75% of the gaming market.”
They’re not showing that. They’re showing that globally, Android has nearly 75% of smartphones and tablets used for gaming.
They’re not showing anything in regards to how much money is spent on each platform. Instead they show how much gaming is as a percentage of overall store downloads and revenue for each platform.
None of this shows how Android stands as a platform compared to iOS in terms of overall spending on games or in terms of development or downloads.
Yeah I kinda wondered if most of the Android games were essentially free ones. Once again skewing profit & market share in ways it doesn’t matter as a measure of Android success.