“A new report from 9to5Mac suggests that Apple is looking at a smartwatch that will offer 2.5 hours of continuous use for processor-intensive applications like games, 3.5 hours for continuous use of standard apps and 4 hours of active fitness tracking in the background,” Darrell Etherington writes for TechCrunch. “Apple’s target for mixed use is 19 hours, including long periods where the display is off, but the initial hardware might not quite live up to that expectation, per 9to5Mac’s sources.”
“And at first glance, the number on paper might provoke some head-scratching or looks of concern among Apple Watchers; 3.5 hours of app use sounds abysmal when measured up against devices like the iPhone, for instance,” Etherington writes. “And at first glance, the number on paper might provoke some head-scratching or looks of concern among Apple Watchers; 3.5 hours of app use sounds abysmal when measured up against devices like the iPhone, for instance.”
Etherington writes, “But even if Apple falls somewhat short of these figures, it’s likely not going to hurt the consumer success of the wearable, for a few reasons.”
Read more in the full article here.
MacDailyNews Take: Expect battery life to be used against Apple, as if they should have access to their own special laws of physics, in FUD campaigns from outclassed rivals and the anti-Apple propaganda peddlers.
Apple Watch’s A5-caliber CPU, iOS ‘SkiHill,’ Retina-class display, and Cupertino’s internal battery life targets – January 22, 2015