Support for 3x image assets found in latest iOS 8 beta ahead iPhone 6 event

“Developer James Thompson has found an interesting behavior in the latest iOS 8 beta, giving even more weight to the reports that indicate the iPhone 6 will feature a new resolution, featuring a new ‘pixel-tripling’ scaling factor of 3,” Benjamin Mayo reports for 9to5Mac. “In May, 9to5Mac first broke news of Apple testing a new screen resolution for an upcoming iPhone, which used a 3x screen scale for content.”

“The implementation of the API specifically looks for @3x assets only,” Mayo reports. “This likely foreshadows what Apple is readying for its new iPhones.”

Mayor reports, “Therefore, this is strong evidence that the next iPhone (or at least, an imminent iOS device) will use a screen with a 3x scale.”

Read more in the full article here.

[Thanks to MacDailyNews Reader “Dan K.” for the heads up.]

Related article:
Gruber predicts exact pixel dimensions for 4.7- and 5.5-inch iPhone displays – August 23, 2014

5 Comments

    1. Could be…

      I need to go back to Gruber’s article and assess what a 4x approach would mean for the 5.5″ and 4.7″ displays. Something on the order of 1920×1080 HD would be nice, if Apple’s user interface standards/point scaling can be maintained.

      1. Why would you want a screen resolution two or three times higher than the smallest points your eye can distinguish? Nobody can tell the difference between 720p and 1080p on a TV much smaller than 46 inches. At the distance you hold a smart phone, pretty much anything above 300 pixels/inch is wasted.

        1. I agree with your point that the perception is nearly indistinguishable on a phone-sized screen, but I notice a difference between 720p & 1080p even on my 21.5″ iMac screen.

          1. You’re sitting a lot closer to your Mac than you would to a TV. Again, at the much closer distance of a smartphone, anything much more than 300 pixels/inch is imperceptible, aside from the waste of speed and battery. Android phones with superhigh resolutions are just trying to win a meaningless specs war that Apple has never been interested in.

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