Apple’s ownership of page-turn design disputed by anonymous patent reexamination requests

“The WHDA USPTO Litigation Alert blog just listed last week’s reexamination requests filed with the United States Patent and Trademark Office, and the targets of those filings include two Apple design patents covering the on-screen representation of a page turn,” Florian Mueller reports for FOSS Patents.

“One of these patents, U.S. Design Patent No. D670,713, was granted on November 13, 2012, received significant media coverage in mid-November and provoked quite some outrage because the idea of a page-turn animation appeared too basic and the resultant monopoly too broad to many observers,” Mueller reports. “The other one, U.S. Design Patent No. D669,906, granted on October 30, 2012, raises the same questions.”

Mueller reports, “Someone is now trying to shoot both these design patents down before they ever get asserted in litigation.”

Read more in the full article here.

Related article:
Apple granted U.S. design patents for iBooks page-turning animation, iPad Smart Case – November 13, 2012


      1. never used them but Sony and Microsoft had ereaders in the middle of the last decade. tiny screens and small selections made them crappy products.

        chances are one of them had it

        1. I’ve seen page turning animations in all sorts of applications and websites for years.

          Here is free code published in 2002 to do it using ActionScript in flash:

          Encarta released in 1993 by Microsoft had a page turn animation.

          I’ve seen it in various video games over the years.

          Give Me Something To Read which became Instapaper was doing it back in 2008.

          Apple’s own patent cites similar animations in Flash from 2004.

        2. Exactly, I coded a page turn animation for a cs project back in ~1981-82 on a DEC PDP11/44 for a card game. It was an assigned cs project written in Fortan (of all things). The original project was a poker simulation (you versus the computer) and was entirely text based. It was successful.

          Later, with some assistance from my cs prof., I personally decided to animate the game (to be played on color terminals) as opposed to it being a text based game. As a part of the game instructions, I couldn’t leave well enough alone, and coded a diagonal page rip of the individual instructional pages…it was kinda cool (for the time).

          When I first saw the newer stuff a couple years ago, I recall telling my son, (now a coding geek himself) that I did something very similar decades ago. (And yes it had a dog ear fold with an “N” on the next page and a “P” on the prior page to page back to prompt the user to hit the letter N or P on the keypad (we didn’t have mice). Although it didn’t show the two pages through the rip animation….I suppose I could have ultimately coded that, as the instructions where pretty basic and static, but it did animate the page rip. It wasn’t slick, but it was definitely a page turn (or at least cool for its day and age)

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