“Microsoft marked the one-year anniversary of Windows Phone 7 development details with an attack on Android, iOS, and RIM’s BlackBerry PlayBook,” Electronista reports.
“The company’s Brandon Watson said WP7 had reached 11,500 active apps by focusing on ‘quality over quantity’ where other rivals had been padding,” Electronista reports. “”We recognize the importance of getting great apps on our platform and not artificially inflating the number of actual apps available to customer by listing ‘wallpapers’ as a category, or perhaps allowing competitor’s apps to run on the platform to increase ‘tonnage,” he said.”
Why settle for one? Apple has both quality and quantity. One person’s “quality” app is another’s “junk,” especially if it doesn’t do what that person needs to be done. Apple’s iOS is the only platform with not only the best apps, but also the most. Microsoft’s sales pitch lacks substance, as usual. Note also that with the Mac, because it came first and actually had Human Interface Guidelines in place, it had high quality even where it lacked quantity. In some cases, the Mac even had both quality and quantity; for example, Photoshop plugins have always been more varied and generally better quality than on Windows.
Electronista continues, “Google’s willingness to accept almost anything as an Android app, Apple’s ban on trial apps, and RIM’s decision to emulate Android apps on the PlayBook were all hiding the number of meaningful apps, Microsoft’s Brandon Watson said… In a criticism of Apple, he noted that most Windows Phone Marketplace apps took an average of 1.8 days to get approved. Apple has usually touted the vast majority of apps getting approved within two weeks and has notably taken months for some apps with no explanation, especially for apps from Google that it saw as competition. Microsoft has been helped by the considerably lower number of apps it needs approve, where Apple needs to approve thousands each day.”
Read more in the full article here.
For quite some time now, the only thing Microsoft has had left is talk. Empty, meaningless words.
Did you know that Microsoft has outspent Apple roughly 8-1 in R&D over the last decade (8-1!) and in that time, Apple has produced Mac OS X, Mac OS X Server, tens of groundbreaking Mac models (multiple iMac versions, the iBooks, MacBooks, MacBook Pros, MacBook Air, Power Macs, etc.), iPod, popularized Podcasting, iTunes, iTunes Store, iPhone, iOS, Apple TV, the App Store, Mac App Store, and, oh, yeah, iPad.
Microsoft, on the other hand, for 8X the money, has come up with yet another upside-down and backwards Mac OS X clone, a service pack pretending to be a new Windows version, and some bloated Office retreads, plus the Zune, Kin, Bing, and Windows Phone ’07. If it wasn’t for the Sony-inspired Xbox (sans product quality, i.e. Red Ring of Death) and a Nintendo-inspired Xbox controller, Microsoft would have nothing but a sting of failures to show for roughly 80 billion dollars. The ratio of R&D to revenue for both companies couldn’t be more telling.
$80 billion for a PlayStation clone, an accessory to make it work like a Wii, an also-ran search engine, and what’s left of Nokia.
That’s just laughable.
Any random person picked off the street could have run Microsoft better during the last decade (May Ballmer remain Microsoft CEO for as long as it takes!). Microsoft is an expert at two things: Stupid product names and waste. They waste their money and time and they waste their customers’ money, time, and patience.
[Thanks to MacDailyNews Reader “Brawndo Drinker” for the heads up.]