“Rochefort said the company has cut back on investment mostly due to weaknesses of Android’s application store,” Virki reports. “‘On Android nobody is making significant revenue,’ Rochefort said.”
Virki reports, “Games for iPhone generated 13 percent of Gameloft’s revenue in the last quarter. ‘We are selling 400 times more games on iPhone than on Android,’ Rochefort said.”
Full article here.