EA announces games titles coming to Apple’s Mac OS X

Electronic Arts Inc., yesterday announced that Battlefield 2142, Need for Speed Carbon, Harry Potter and the Order of the Phoenix and Command & Conquer 3 Tiberium Wars a re now available to order for Mac users. These are the first games ever published by EA for Mac OS X, Apple’s advanced operating system. Users can go to the Apple Store to purchase the games today.

All games will also be available at Apple’s retail stores nationwide. Need for Speed Carbon and Harry Potter and the Order of the Phoenix will be available on Tuesday, August 21, and Battlefield 2142 and Command & Conquer 3 Tiberium Wars will be available on Tuesday, August 28.

The first games from EA for the Mac are:

Harry Potter and the Order of the Phoenix – In Harry Potter and the Order of the Phoenix , licensed by Warner Bros. Interactive Entertainment, Harry’s fifth year at Hogwarts is shaping up to be his most exciting yet. Fearing that Hogwarts’ venerable Headmaster, Albus Dumbledore, is lying about the return of Voldemort in order to undermine his power, Minister for Magic Cornelius Fudge appoints a new Defense Against the Dark Arts teacher to keep watch over Dumbledore and the students. But Professor Dolores Umbridge’s ministry-approved course leaves the young wizards woefully unprepared, so Hermione, Ron and Harry form “Dumbledore’s Army” with the goal of preparing themselves and other courageous young wizards for the extraordinary battle that looms against Voldemort™ and his Death Eaters.

Need for Speed Carbon – What starts in the city is settled in the canyons as Need for Speed Carbon immerses you in the world’s most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals’ neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon , where territories and reputations can be lost on every perilous curve.

Battlefield 2142 – Earth, 2142. As a new ice age depletes the planet’s resources, two massive multinational coalitions wage a brutal war for the only cause that matters—survival. Armed with a devastating arsenal of futuristic weaponry and gear, including active camouflage, EMP grenades, and sentry guns, plus Battle Walkers and vast airborne bases called Titans, you must coordinate the efforts of your teammates to win the war for Earth’s last fragile pieces of livable land. With extensive improvements to the groundbreaking Battlefield 2™ ranking and upgrade system and the new Titan gameplay mode, Battlefield 2142 brings the franchise’s award-winning online warfare into a harsh and desperate future.

Command & Conquer 3 Tiberium Wars – The year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time. Command & Conquer 3 Tiberium Wars unveils the future of RTS gaming by bringing you back to where it all began: the Tiberium Universe. With the corrupt substance Tiberium blanketing most of the Earth, the infamous Kane is back to lead his Brotherhood of Nod in a massive global assault on the Global Defense Initiative (GDI) and the few remaining livable Blue Zones left on the planet. Only you can stop him. Featuring state-of-the-art next-generation graphics, an epic story, and truly innovative features such as the ability to transform online battles into a spectator sport, Command & Conquer is about to reinvent RTS gaming … again. Welcome back, Commander.

Further rounding out EA’s portfolio of Mac games is the release of Tiger Woods PGA TOUR 08 and Madden NFL 08 in the September/October window.

In addition to these games, other EA titles available for Mac include The Sims 2, The Sims 2 Open for Business , The Sims 2 Pets, The Sims 2 Nightlife, The Sims 2 University, The Sims 2 Family Fun Stuff, The Sims 2 Seasons, The Sims 2 Life Stories and more.


  1. “These are the first games ever published by EA for Mac OS X…”

    How can that be? According to Wikipedia, the system requirements for The Sims 2: Nightlife are OS 10.3.8 or above. In addition, Wikipedia states that Nightlife was, “released for Mac OS X on March 27, 2006”.

    Maybe EA means the first title they’ve published without the assistance of a 3rd party like Aspyr?

  2. The list of other EA titles available for Mac consists entirely of The Sims 2, The Sims 2 expansions, and The Sims 2 spinoffs.

    I hope EA doesn’t take over porting the Sims line. Aspyr does a better job than EA ever would.

  3. Sorry. The post “@Paul Zune’s Meathammer” is actually meant for Roberto.

    I got distracted by two magic words being rejected as not entered correctly and two pop-up windows taking me to advertiser sites i have zero interest in.

    [EDIT: comment refused again]

  4. System Requirements:
    Mac OS X v10.4.9 or later
    1.83GHz or faster Intel Core Duo processor
    1GB RAM
    6GB free hard-disk space
    Video card: ATI X1600 series or later; NVIDIA GeForce 7300 or later
    DVD-ROM drive

    Note: This game does not support the GMA950 integrated graphics card.

  5. Take a look what happened since the PowerMac G5 was released and we had all sorts of great games, many more to come.

    Remember what OS it ran on? Jaguar.

    Now place yourselves in a developers shoes trying to finalize games for a small market share platform.

    Looked what happened in rapid succession.

    1: Panther
    2: Tiger
    3: X-Code
    4: Intel processors
    5: Lepoard

    Now from a buisness point of view, it takes years to work the bugs out of software and release it. You hope to have the game on the shelves as long as possible to generate the most profit.

    Now you know why there is very little good games for the Mac now since the Powermac G5.

    Apple killed the game market for Mac’s. Sure some couldn’t be helped, like cool G5 processors. (Actually IBM said they could produce a cool G5 for laptops, Apple didn’t want it in favor of cheap Intel processors for more profits)

    And you know what? I fire up my Dually Powermac G5 with it’s three year old video card and it still SMOKES the shit out of this dual core Intel POS MacBook Pro.

    I constantly get lags and beachballs on my MacBook Pro. Not one on my Powermac G5.

  6. Hey “Apple is the problem”:

    Comparing your Power Mac G5 to a MacBook Pro is silly and proves nothing. Why don’t you compare a 3 year old PowerBook to a MacBook Pro. Oh yeah, because the MacBook Pro would smoke in every possible way that POS G4 system. Your Power Mac is a power-hungry, noisy mess compared to a Mac Pro.

    Perhaps Apple should have stuck around with IBM. Or not. Does not matter anymore. Deal with the fact that Apple chose Intel and you will be much happier.

  7. Chas–nice. At first glance, I actually thought the game title was referencing the developer issues involved–terminal case I am.

    I think it will be more interesting to see what Core Animation will do to game development…though Mac users don’t seem to be that big on games. Maybe all that is changing.

    Maybe high-def, high framerate gaming is less dependent on heavy duty hardware and more on an efficient, fast, stable OS?

    Is Core Animation applicable the first step to a gaming console? Perhaps one that DOESN’T lose money on every sale?

    Just wondering.

Reader Feedback

This site uses Akismet to reduce spam. Learn how your comment data is processed.