id Software unleashes impressive demo of Rage for Apple iPhone (link to video)

“During his keynote speech at QuakeCon 2010, id Software’s John Carmack demonstrated Rage on the iPhone, running at 60 frames-per-second and able to ‘kill anything done on the Xbox or PlayStation 2,'” Michael Fahey reports for Kotaku.

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“Carmack’s demonstration, using the id Tech 5 engine, could possibly be the most impressive tech we’ve seen on the iPhone,” Fahey reports. “Running on the iPhone 4 but easily run on the 3GS, the visuals indeed rivaled anything from the PlayStation 2 and original Xbox, and might even be able to give a few current-gen titles a run for their money.”

Full article, with video of Carmack demoing Rage on here.

[Thanks to MacDailyNews Reader “lukeskymac” for the heads up.]

6 Comments

  1. “Direct-3D IM is a horribly broken API. It inflicts great pain and suffering on the programmers using it, without returning any significant advantages. I don’t think there is ANY market segment that D3D is appropriate for, OpenGL seems to work just fine for everything from quake to softimage. There is no good technical reason for the existence of D3D.

    – John Carmack

    (MW “develop”. I kid you not)

  2. I want to know how he got “video out” working from his iPhone. So far, Steve Jobs is the only other person I’ve seen that is able to get video out of his iPhone like this. And I mean more than just the video from the iPod and YouTube apps. Being able to play games and show the UI on a big screen would be amazing.

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