
The return rate for Apple Vision Pro return is likely close to average based on retail store data, Bloomberg News reports.
Mark Gurman for Bloomberg News:
Apple isn’t commenting on the Vision Pro’s return rate, but data from sources at retail stores suggests that it’s likely somewhere between average and above average compared with other products — depending on the location. Some smaller stores are seeing one or two returns per day, but larger locations have seen as many as over eight take-backs in a single day.
Obviously, these aren’t large numbers, and there are stores that have had days with just one or zero returns. This stems partly from the fact that the Vision Pro is a low-volume product — something Apple expected from the start. And none of this is a sign of a crisis.
But Apple does seem interested in figuring out what’s going on. When customers return the Vision Pros, retail staffers quiz them on what went wrong.
MacDailyNews Take: The reasons for Apple Vision Pro returns:
Relatively high price tag. People who just wanted to see what it was all about for free. Return period lapsing.
— MacDailyNews (@MacDailyNews) February 18, 2024
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I returned mine when I realized it was tied to a single user. There are 5 of us in this household, 3 kids. It’s a pain to allow each use it as guest when it is their turn. And I’m certainly not going to buy one for each of them, or pick a favorite child.. All their game levels, stats, preferences etc.. are already tied to their accounts. they don’t want to play off of mine. (or a made-up shared one). It was amazing while it lasted though, except for the fights on whose turn it was.
Definitely an opportunity for Apple to update their VisonPro OS with a multi user profile feature so you only need to set up each user once.
main issue would be the lenses/optics which is currently tricky to swap/adjust for each user.
True, but I thought those were optional items that people with vision correction not compatible with contacts would have special ordered which would be out of the scope of the multi-user profile feature.
It’s not a device for kids. Smartphones and tablets at a young age are bad enough for developing brains, let along an immersive and way too heavy for a child’s neck headset. Terrible parenting.
Your parents should have taught you not to make assumptions without all the facts. My ‘kids’ are all in High School/College age… my youngest is 6’2″ and he can bench more than I weigh.. And I guarantee his brain has developed more than yours.