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What we’ve just learned about how the Apple Watch works

“Developers can now make apps for Apple Watch,” Ross Miller reports for The Verge. “Well, they’re not separate apps so much as they are extensions of pre-existing iPhone apps, and there isn’t a lot of flexibility in the WatchKit toolset — but it looks like that’ll change next year.”

“An iPhone is required — at (almost) all times,” Miller reports. “[But] native apps are coming next year.”

“The resolution[s] for Apple Watch’s two ‘Retina displays’ [are now known],” Miller reports. “The UI documentation revealed that the smaller, 38mm device will be 272 x 340 pixels and the larger, 42mm one will be 312 x 390 pixels. That comes out to the same aspect ratio (4:5).”

Much more in the full article here.

“It also turns out there are three types of screens: Glance, Actionable Notifications, and the full, nebulous app screen with all your apps,” Malarie Gokey reports for Digital Trends.

“The Glance screens are exactly what they seem — a quick, tidbit of information you can digest and read in a single glance. Actionable Notifications allow the user to respond, go into the app, and perform other actions,” Gokey reports. “The app screen looks exactly as we saw it in September, with many tiny, circular app icons bopping about.”

Read more in the full article here.

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