“I thought I’d break out into a new post exactly what size(s) I’m expecting in the iPhone 6 4.7″ and 5.5″ phones (assuming the rumors are real),” Lou Miranda blogs. “I’m thinking Apple will make both phones at 1920×1080. Then they will be able to contain letter-boxed 1.5x-sized existing apps (fitting inside a 1704×960 rectangle). Each phone will have 1.5x-sized tap targets (66 points tall instead of 44 points tall) but will still have an extra 10% or so extra space vertically (1920 vs 1704) and horizontally (1080 vs 960), so there’s a little more room for app content.”
“By having the same resolution, things will be in the exact same relative position on the two devices; one will simply be larger (like the difference between a 42” and a 55” HDTV or the difference between the iPad Air and iPad mini),” Miranda writes. “The benefit to developers/UX/enterprises: Only one new pixel dimension to target (much as the iPad and iPad mini have the same pixel dimensions). Retina + 1.5x graphics that should work seamlessly (a new image naming convention of @3x?). Screens that only offer 10% or so extra space within apps mean that developers don’t have to spend a lot of time updating app content. And Auto Layout means that they probably don’t have to do anything other than recompile for them to work on the new iPhones.”
Much more in the full article – recommended – here.
MacDailyNews Note: If 1920×1080 sounds familiar, that’s because 1080p, with a widescreen aspect ratio of 16:9, carries a resolution of 1920×1080 (2.1 megapixel).