“Though handset makers buy their touchscreens as components from the same select pool of suppliers, a good touchscreen experience requires more than just hardware. It requires a bit of design alchemy blending software, engineering and calibration for the perfect feel. Few smartphone makers have managed to get that balance right, say experts,” Ganapati reports. “‘If you think that no other touchscreen out there is as good as the iPhone, its not all in your head,’” says Chris Verplaetse, vice president of the Moto Development Group, a product design and development firm. ‘It’s like asking what makes a Mercedes door close like a Mercedes door and a Hyundai door close like one though they use the same steel. There’s clearly a difference.'”
“The capacitive touchscreen in Apple’s iPhone changed the game, because it’s not pressure-sensitive. Instead, this kind of technology responds to the electrical properties of your skin, not the pressure of your finger, to figure out where you’re touching the screen. For the first time, just a light tap could open an application or a flicking gesture could get the screen scrolling,” Ganapati reports. “Best of all, it seemed effortless.”
Ganapati reports, “In theory, all capacitive touchscreens should offer consumers the same experience, but they rarely do, says Andrew Hsu, a technology strategist for Synaptics, one of the biggest touchscreen component makers. ‘Capacitive touch-based handsets involve a lot of development work and quite a bit of engineering expertise in order to give them their ‘magical’ quality,’ says Hsu.”
Full article here.
[Thanks to MacDailyNews Reader “Terry K.” for the heads up.]