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Ars Technica reviews Spore

“With Spore, Will Wright intends to make you an Intergalactic Galactic ruler who begins life as a bottom-feeding primordial soup dweller. When I first saw the game back in early 2006, I wondered if Wright and his team over at Maxis be able to pull this off? I didn’t mean “pull it off” in the technical sense, but in the gaming sense of making it fun. I’ve waited a long time to see if Wright succeeded, and when my review copy arrived in the mail recently, I found out the answer,” Mark DeSanto reports for Ars Technica.

Spore is certainly an interesting experience overall, the first time through. It presents a very wide range of gameplay types, unique features in the form of the Sporepedia and Sporecasts, and a final phase that is diverse in its challenges and wide in its scope. Unfortunately, the game has something of a clinical feel; the fun factor might not be there for a large audience. There’s definitely some enjoyment to be had in the building-block game-play of the first phases, but I’m not sure it can really keep everyone’s interest long enough for them to get to the meat of the experience—the Space phase,” DeSanto reports.

“Perhaps the whole concept of Spore is just too high, when all is said and done. I honestly had more fun with the rather middlebrow The Sims series,” DeSanto reports.

Full, comprehensive review – recommended – here.

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