Apple acquires Canadian augmented reality headset startup Vrvana

“As Apple reportedly ramps up work to ship an augmented reality headset in 2020, it has acquired a startup from Montreal, Canada that could help it get there,” Lucas Matney reports for TechCrunch.TechCrunch has learned that Apple has acquired Vrvana, maker of the Totem headset — which had rave reviews but never shipped. The deal was for around $30 million, two sources tell TechCrunch.”

“This acquisition is perhaps the clearest indicator yet of what the company is hoping to develop,” Matney reports. “It’s not clear what of Vrvana’s existing products, product roadmap or current business — it worked with Valve, Tesla, Audi and others under NDA — will be making its way to Apple. The only product that Vrvana shows off on its site is the unreleased Totem headset, an ‘extended reality’ device utilizing key technologies from both AR and virtual reality to allow for both experiences on a single headset.”

“The Totem holds a number of advantages over these systems, most notably in that it is able to overlay fully opaque, true-color animations on top of the real world rather than the ghost-like projections of other headsets which critically cannot display the color black. This allows the headset to do what it calls ‘seamless blend’ transitions between VR and AR environments,” Matney reports. “There are consumer applications for this kind of “extended reality” technology — for example, in games and other entertainment — but one key focus for Vrvana was enterprise usage.”

Read more in the full article here.

MacDailyNews Take: Apple CEO Cook during the company’s Q317 conference call with analysts on August 1, 2017:

One of the most exciting and most promising announcements from WWDC was the introduction of ARKit, a new set of tools for developers to create augmented reality apps. It’s still early in the beta period, but it’s clear that ARKit has captured the imagination of our developer community. We think ARKit will help the most creative minds in the industry tap into the latest computer vision technologies to build engaging content.

We believe AR has broad mainstream applicability across education, entertainment, interactive gaming, enterprise, and categories we probably haven’t even thought of. With hundreds of millions of people actively using iPhone and iPad today, iOS will become the world’s biggest augmented reality platform as soon as iOS 11 ships.

Apple CEO Cook during the company’s Q417 conference call with analysts on November 2, 2017:

The launch of iOS 11 also made iOS the world’s largest platform for augmented reality. There are already over 1,000 apps with powerful AR features in our App Store today, with developers creating amazing new experiences in virtually every category of apps aimed at consumers, students and business users alike. Put simply, we believe AR is going to change the way we use technology forever.

We’re already seeing things that will transform the way you work, play, connect and learn. For example, there are AR apps that let you interact with virtual models of everything you can imagine, from the human body to the solar system. And of course, you experience them like they’re really there. Instantly, education becomes much more powerful when every subject comes to life in 3D. And imagine shopping when you can place an object in your living room before you make a purchase, or attending live sporting events when you can see the stats on the field. AR is going to change everything.

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[Thanks to MacDailyNews Readers “Fred Mertz” and “Dan K.” for the heads up.]

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