Apple’s iOS seizes 56% of mobile gaming market

Jonny Evans writes for Apple Must, “If you’re an Android user and you’re wondering why developers just aren’t bringing games to your platform, the answers are very simple: Fragmentation and usage.”

“You see, even though iOS accounts for just 12.9 percent of the mobile installed base in contrast to Android’s 86.2 percent, iOS accounts for around 56 percent of mobile gaming revenue,” Evans writes. “No wonder that when it comes to struggling to make a sale, developers are far more likely to reach an IOS user than an Android user.”

“I believe that the truth of the Android v iPhone debate is that only a very small number of non-Apple smartphones can be seen as sufficiently capable to really be called an iPhone competitor,” Evans writes. “The difference between high-end Android and ordinary Android is vast, in terms of features, power, capability and more. I think media and analysts should be much more honest about this. It’s why iOS users are more likely to play games, or do anything else, than those poor souls trapped on the alternative.”

Read more in the full article here.

MacDailyNews Take: Poor souls, indeed.

4 Comments

  1. I think Apple has done a lot to help game developers also. It has pushed games from the start of the App Store. I have never believed the App Store was an after thought. I think they wanted to get the platform working before letting other start writing for it. Security, they learned from MS. I think 3D Touch will be a major change for games and leave Android in the dust for gaming. I hope they introduce a 3D Touch d pad for games. This will make it easy to give “real” gamers something they have been bitching about from day one.

  2. “I believe that the truth of the Android v iPhone debate is that only a very small number of non-Apple smartphones can be seen as sufficiently capable to really be called an iPhone competitor,” Evans writes. “The difference between high-end Android and ordinary Android is vast, in terms of features, power, capability and more.

    This is exactly what I and others posted many times years ago. The low-end Android phones simply took the place of the old Nokia and Motorola flip phones. They are commodity devices that serve as the bargain-basement offerings in that market segment. Any phone that even pretends to compete with the iPhone tends to be in the same general price range (before BOGOF subsidies). That is no surprise to anyone on this forum.

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