Apple iPhone 4’s built-in gyroscope will set the tech world spinning

“I’m wondering where all the media love is for the announcement that Apple was sticking a gyroscope in the iPhone 4. Jobs demonstrated this by moving around on the stage while playing a Jenga-like game on the phone,” Renay San Miguel reports for TechNewsWorld.

“The gaming press is certainly having fun talking up the potential game-changing (sorry) impact from all this on that industry, and for good reason: The iPhone 3GS was already a first-class handheld gaming console even without the traditional buttons and joysticks,” San Miguel reports. “The accelerometer and the juiced-up processor provided a handy platform for developers to take their own games to the next level, and most of them came through, judging from the continued success of the App Store and the interest in writing for it.”

“So now those developers have a gyroscope to think about as it works in conjunction with the smartphone’s existing accelerometer, compass and super-fast A4 processor — the same one found in the iPad. Now gamers can set themselves up in open space via a new way to control their characters or vehicles in a gaming app,” San Miguel reports. “And if it will work for the iPhone 4, why not the next versions of the iPad and the iPod touch?”

San Miguel reports, “But I want to hear some talk and read some thoughts about how the six-axis capabilities in the gyro/accelerometer/compass ensemble will affect next-level development of augmented reality apps. I have to admit that I’m a sucker for AR toys like Layar, which pop up balloons with Yelp recommendations, Wikipedia info and Twitter activity over whatever you’re looking at live with the smartphone’s camera. It’s my own heads-up display on the world, and I rank the PCQ (personal coolness quotient) at warp factor 9. So now developers get to integrate a gyroscope into those particular applications, and there’s nowhere to go but up — while pitching and rolling.”

Full article here.

[Thanks to MacDailyNews Readers “Fred Mertz” and “jax44” for the heads up.]

27 Comments

  1. When Apple says they’re five-years ahead of the competition, that means they’re five-years ahead of the media and most techie’s, and miles above J&J;Sixpack.

    The developer’s will bring us all into the light.

    I’m glad I held off on buying the iPad. I need a new phone and the 4G sounds like a good jumping off point.

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  2. Wait till the TV is opened up to games
    and is controlled by the iPhone 4G!
    It’ll be the Apple-version of the Wii;
    standing in the middle of the room
    taking complete control of what’s on TV.

  3. Hey! You had first, second, third, fourth AND fifth posts.
    THAT’S something to brag about. ” width=”19″ height=”19″ alt=”tongue rolleye” style=”border:0;” />

  4. Now they can make the lazer tag and capture the flag games I was envisioning with peripheral access in iPhone3… except with 6 axis controls, no peripherals are now needed because the trajectories and hits can be calculated with math and no need for a gun and a sensor

  5. The Zune and PC Windows boys will still hate the iPhone because it doesn’t have a USB, Micro Slot, 3 ways to adjust the volume, not enough blinking lights, doesn’t have any flashing blinking lights that are always on even if you don’t need it to do anything, not enough buttons to press and toggles to play with. There, thats what makes these guys cream their pants. lol

  6. The 6 axis motion sensing features opens the way for true 3D user interfaces. Imagine the iPhone as a window on a stable 3D virtual world around you where moving the phone around lets you see objects that are on you right and left, up and down.

    Connect two (or more) iphones together wirelessly in an app using the camera can create the illusion of invisibility with each one projecting what the other one’s camera is seeing automatically adjusting to tilting and rotating motions as well as distance between the devices.

    360º photo taking by rotating the phone

    3D scanning of objects by “filming” while moving the phone around an object. the sensor could tell your relative position from the object being flimed and obtain the raw data to build a 3D image that can be stored, transmitted and then viewed. Viewing this also using the iPhone, would allow the user to move around the virtual boject to look at it from various angles.

    those are just a couple of ideas that come up without even thinking hard, the possibilities are tremendous for 3D apps

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