Watch Adobe’s Flash Player 10.1 kill Google’s Nexus One’s battery (with video)

Here’s a video of Flash Player 10.1, Adobe’s latest and greatest, on Google Nexus One. It’s all very exciting – unless you happen to look at the clock and the “superphone’s” battery indicator which shows that, after playing around with Flash Player 10.1 for a whole 6 minutes (4:00pm to 4:06pm), the battery goes from approximately 50% to 25% (00:53 and 5:44 in the video below):


Direct link to video via Vimeo here.

MacDailyNews Take: Very useful. Hey, maybe lazy Adobe could ship out mobile phone cases with their logo and built-in car batteries to everyone who downloads Flash on their pretend iPhones?

MacDailyNews Note: Help kill Adobe’s Flash. On Vimeo just click the “Switch to HTML5 player” link below any video and make sure to join YouTube’s HTML5 beta here.

[Thanks to MacDailyNews Reader “Wings” for the heads up.]

65 Comments

  1. What I noticed Whig was weird is that he battery took a huge jump from 50 to 25. I thought it was bad editing but the time didn’t change. So it looks like it’s really bad battery info. “oh, I have 50% left, I should be ok”. And then it jumps to 25% seconds later

  2. Good job. Now people who only hear about how awesome FLASH games are can finally see how these games are just no comparison to native iPhone games. iPhone games simply blows these FLASH games away…

  3. True, the battery indicator may not be precise… yet I am sure if flash was enabled in the iPhone, people would be screaming at the top of their lungs that their battery was only lasting an hour or 2, rendering the phone useless.

  4. The real problem is that this is not a battery test but a video of two amateurs playing with a phone.

    Who knows if any cuts were made?

    Someone needs to actually do a Flash Player 10.1 player test on a smart phone and see the real battery life while using Flash Player.

  5. Sorry but I didn’t see where it showed a 50% battery bar and then drops 25%. I did see a little green bar turn into a little yellow bar after 6 minutes BUT not having a similar phone just browsing the web with no Flash, who is to say that it too wouldn’t have changed from green to yellow just because that was where the battery condition was at the time. And how much time is left when you see the yellow?

    MDN NOT a very SCIENTIFIC way of demonstrating Flash’s drain on a phone battery. Not saying that FLASH isn’t a memory hog and a battery drain… just saying one hot day does not Global Warming make… Lack of snow in the DC / Northern Virginia area does not Global Warming make ( http://www.washingtonexaminer.com/opinion/blogs/beltway-confidential/RFK-79834057.html ), having a weather pattern that dumps several feet of snow in DC / Northern Va does not Global Warming make or does it??? ( http://www.washingtonexaminer.com/opinion/blogs/beltway-confidential/Time-magazine-claims-Global-Warming-Makes-Blizzards-Worse-84024107.html ). Idiots… Anyway…

    Battery drain tests should have controlled and test subjects, defined parameters, multiple participants, etc. You know the stuff that makes it scientific!!!

  6. Look.. Im all for Flash to be dead, but the simple fact here is we should have the choice to run flash on our phones, or ipads, or whatever!! If Apple decided to prevent flash from running on OSX, we would all be flipping out on them.

    The only reason they can do this with iPhone, or iPad, is because it is a closed system.

    Comparing this to the replacement of floppy drives, or display port tech is not the same, and the reason is this is SOFTWARE.

    In the same way the iPhone allows you to disable 3G (with a battery life disclaimer) you should be able to enable and disable flash. AND you should of course have a choice to run HTML5 Video or flash, just like you do in the real world, as MDN likes to point out.

    so in all reality, this is one choice I dont want Apple to make for me.

    period.

  7. Yeah, sorry but Apple is not going to compete with this. On the one side you have Flash, which is second only to PHP in terms of developer interest. It’s artist-friendly, it has loads of features, and a wealthy backer. On the other hand you have Cocoa Touch, which is 80s technology with a coat of gloss and about as byzantine to learn as Java. Or WebKit, which has no real animation or even app creation tools, period. Dashcode is sort of something but it isn’t designed for anything beyond simple form-based UI.

    The barrier of entry to Apple’s shining world of unsupported or ancient programming technologies is just too high.

  8. @ eMax – Then by all means, buy something else. Period.

    Millions of other people – including myself – seem to be doing just fine without Flash on our iPhones. And we’ll be just fine without it on our iPads, too.

  9. Anyway,

    Playing intense game on mobile will requiere juicepack anyway.

    On my side, I just don’t understand why people use flash for video streaming. Its a processor hug.

    I have to agree, Adobe got lazy. I bought AE CS4 and it is so clumsy and far from precise with everything from mouse selection to live scrubb… A downer.

    Again, Apple should buy lazy Adobe and start from scratch…

  10. The possibility of the battery meter not being particularly accurate is a good point. I’m also wondering just exactly how many apps were already running in the background on that thing that were also draining the battery. Singling out Flash just because it was the one in the forefront isn’t particularly fair.

  11. This demonstration was very carefully orchestrated, and what makes it so insidious is that it was made to look like a haphazardly recorded conversation between two geeks.

    None of the Flash apps that were shown here requires the use of mouse-overs, mouse hovers or right-clicking. As such they represent minuscule percentage of all Flash content out there. From Hulu, to Farmville, to Playhouse Disney, and everywhere in between, practically ALL Flash content out there relies fundamentally, for basic functionality and navigation, on mousse-overs, mouse hovering, pointing cursor (an arrow or a finger) and, to a lesser extent, right-clicking. Without these, ALL this Flash content is UNUSABLE (past the “Skip Intro…” screen).

    So, other than watching video and banner ads, even if we HAD Flash on the iPhone, we wouldn’t be able to do much more (except drain battery fast).

  12. @Rot’nApple
    It wasn’t supposed to be scientific and MDN didn’t make the video. It shows what it shows.

    And I hope to god your stupidly inserted poorly-phrased criticism (?) of climate change theory gets you banned. Why must asshat commenters insert political statements about articles that have nothing to do with politics?

  13. @DX
    RAWR! Nice level, bro. Guess those 140,000 objections to your retardery currently residing in the App Store – the largest app store by an order of magnitude – managed to clear that super-high barrier to entry.

    Have you even used the SDK or are you talking out of your ass?

  14. Re Flash Apologists:
    If Vimeo w/o flash stutters you have a sh*t Internet connection.

    My daily HW a MacBook Aluminum (not Pro I have a battery compartment, thank you) and a Quad Core MacPro. I have both mobile 3G Internet (Verizon) and Comcast Cable.

    Vimeo doesn’t stutter on either connection on either device. If streaming content is stuttering, something is wrong with your setup, or you are trolling & lying.
    Yes, I said it.

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