According to netkas.org, Apple’s developer build of Mac OS X 10.6.3 contains support for OpenGL 3.0 although “specific functions aren’t present yet, but most of modern gpu’s functionality is now possible to use via extensions.”
OpenGL (Open Graphics Library) is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. OpenGL 3.0 added support for geometry shaders, frame buffer objects, hardware instancing, vertex array objects, and sRGB framebuffers (gamma 2.2). OpenGL 3.0 also introduced a deprecation mechanism to simplify the API in future revisions.
Full article, with screenshot of Mac OS X 10.6.3 beta’s OpenGL Extensions Viewer, here.
[Thanks to MacDailyNews Reader “Fred Mertz” for the heads up.]