“While the faster chips inside the 3GS won’t make your Twitter app any prettier, the upgraded hardware truly shines in games. The 3GS is far more capable in rendering graphics thanks to its new processor and graphics chip. This, however, leaves game developers with a bit of a dilemma,” Marcus Yam reports for Tom’s Guide.
“Naturally, developers like to make games for the largest install base thanks to the audience and the wallets that each member carries. It’s a business decision, of course, as there’s no doubt that the added power of the 3GS gives developers a lot more room to play with,” Yam reports. “John Carmack, lead programmer at id Software, expressed concerns that the improved capabilities of the latest iPhone model will segment the market into the haves and have-nots.”
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Yam continues, “Carmack, normally one to embrace the growth of computing power, said that such an approach is wrong for the iPhone. ‘We are trying very, very hard to convince Apple that this not the direction they should be going on the iPhone, because we expect that every time somebody upgrades an iPhone to a 2G to a 3G to a 3GS, the old device becomes an iPod for somebody else, and we think that they stay in play there,’ Carmack said, adding that he’s more excited ‘to see Apple have 50 million baseline spec systems out there than the latest and greatest hardware.'”
“That’s not to say that he’s not interested in doing new and cool things with the hardware,” Yam reports. “In fact, he proclaims, ‘now I am very excited about what I can do from a hardware and graphics standpoint with the 3GS. With vertex fragment shaders and OpenGL 2.0, I’m pretty convinced that I can actually run the MegaTexture id Tech 5 content creation pipeline on there. And I’m not sure what game I want to do that with yet, but the combination of seeing people download 700mb files of Myst on there, and the new capabilities, I could do some mind-blowingly cool stuff on there.'”
Full article here.