Apple’s App Store gold mine: ‘Trism’ developer makes $250,000 in two months

“The game is called Trism, and it’s an example of why – despite Apple throwing its toys out of the pram every time it sees an iPhone App it doesn’t like – developers will continue to make quality software for the App Store,” Charlie Sorrel blogs for Wired.

Trism:

Trism has made $250,000 for its developer, Steve Demeter, in just two months,” Sorrel reports.

“If the game keeps selling at this rate for a year, he will have made $1.5 million,” Sorrel writes. “Not bad for a lone coder.”

Full article here.

[Thanks to MacDailyNews Reader “Fred Mertz” for the heads up.]

23 Comments

  1. Damn! Makes me wish I hadn’t blown off my Pascal class in high school. Never could get my head around programming and thought it was boring, kind of like math. English and History were my best subjects.

    Guess it’s kind of like writing in that lots of people try it but only a few hit the jackpot and sell tons of books. How many apps are on there that only make their developers a few bucks a month?

  2. I’m developing a new tip calculator for cheap people.

    Submit Amount > [clear function] > Result = zero.

    Very little debugging required. Stunning icon and graphics.
    The only problem is getting the target market to pony up anything.

  3. I’ve been hit up by a bunch of friends/distant relatives, all with “crazy cool ridiculous” ideas about how to make millions on the iphone, and I don’t even know the first thing about developing under Cocoa, they just assume since I’m a geek that I can make their iphart programs.

    Dammit!! Guess it’s time to get that SDK and learn!

  4. It was obvious from the very first announcement that the iPhone App Store would be a goldmine for creative developers. How could it not be when ALL apps for the hottest mobile device in history can be found in only one place?

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