“The game is called Trism, and it’s an example of why – despite Apple throwing its toys out of the pram every time it sees an iPhone App it doesn’t like – developers will continue to make quality software for the App Store,” Charlie Sorrel blogs for Wired.
“Trism has made $250,000 for its developer, Steve Demeter, in just two months,” Sorrel reports.
“If the game keeps selling at this rate for a year, he will have made $1.5 million,” Sorrel writes. “Not bad for a lone coder.”
Full article here.
[Thanks to MacDailyNews Reader “Fred Mertz” for the heads up.]
Cha-Ching.
one word…. “WOW!”
“purchases a programming cocoa for OS X book”
ruh-roh
time will be wasted
I enjoy the irony of knowing that someone spends their time developing this and making money and the user ends up losing production and money.
Holy shit – it’s the new Ebay!
Good job to all.
Time for another change in the Microshaft commercials?
Hats off to that guy! Hopefully the money will lead to more great apps!
@ Jimithy:
No, more likely a condo on Brazil! ” width=”19″ height=”19″ alt=”smile” style=”border:0;” />
Damn! Makes me wish I hadn’t blown off my Pascal class in high school. Never could get my head around programming and thought it was boring, kind of like math. English and History were my best subjects.
Guess it’s kind of like writing in that lots of people try it but only a few hit the jackpot and sell tons of books. How many apps are on there that only make their developers a few bucks a month?
It’s time for an updated version of “Paint Your Wagon” with programmers instead of prospectors. Eastwood could direct.
dayum! ok where do i pick up my copy of “iphone programming for dummies”?
honestly, where? cuz i just discovered a new hobby.
I bought this last month and love it.
This one stands out because it an original idea that is also fun, a combination that is not as common as one would think.
All new money making platform, folks. The world is on board. $99 to get the SDK and $99 to publish…all you need is a Macbook, a coffee shop, and some free time.
Trism is a great game- I play it almost every day during idle moments. Even the selection of game sound effects was tastefully chosen. The author of Trism deserves to become prosperous.
dd
I’m developing a new tip calculator for cheap people.
Submit Amount > [clear function] > Result = zero.
Very little debugging required. Stunning icon and graphics.
The only problem is getting the target market to pony up anything.
250,000 clams in two months?
How the hell could you NOT develop for the App Store?
Time to dust off that old Punch Steve Ballmer in the Face game
I’ve been hit up by a bunch of friends/distant relatives, all with “crazy cool ridiculous” ideas about how to make millions on the iphone, and I don’t even know the first thing about developing under Cocoa, they just assume since I’m a geek that I can make their iphart programs.
Dammit!! Guess it’s time to get that SDK and learn!
It was obvious from the very first announcement that the iPhone App Store would be a goldmine for creative developers. How could it not be when ALL apps for the hottest mobile device in history can be found in only one place?
So I guess that guy quit his day job…
I get my cut too, you know…
Some jerk will find a reason to sue him and he’ll lose have his money to lawyers.
Oh yea, now the IRS knows all about him. Open up your books, buddy.
I am Barrack Obama, please hand over 60% of that money. It belongs to the people. We will take it. YES WE CAN! YES WE WILL!