“Adobe said Monday that it’s happy with the efforts of its engineers thus far to get a version of the company’s Flash multimedia technology up and running on Apple’s iPhone, but admitted there’s much work left to be done,” Katie Marsal reports for AppleInsider.
“‘With respect to the iPhone, we are working on it,’ said Adobe chief executive Shantanu Narayen, responding to a question on the matter from a Jeffries & Co analyst during a quarterly conference call. ‘We have a version that’s working on the emulation. This is still on the computer and you know, we have to continue to move it from a test environment onto the device and continue to make it work,'” Marsal reports. “Narayen added that he’s nevertheless ‘pleased with the internal progress’ that’s been made to date.”
Marsal reports, “The Adobe chief’s comments come one day after AppleInsider revealed that Apple at its developers conference last week was encouraging community members to adopt open source technologies like SproutCore — from which it built portions of its new MobileMe service — as a means of developing rich internet applications, rather than get hung up on proprietary browser plug-ins like Flash.”
More in the full article here.
MacDailyNews Note: At the Apple shareholder meeting in early March, Apple CEO Steve Jobs said that Adobe’s Flash Lite Player wasn’t sufficiently advanced for an iPhone. Proper Flash “performs too slow to be useful,” on the iPhone, Jobs said. ‘”There’s this missing product in the middle. It just doesn’t exist,” Jobs stated flatly. Back in January 2007, six months before iPhone’s release, The New York Times’ John Markoff interviewed Apple CEO Steve Jobs who said in reply to a Flash on iPhone question, “You don’t need to have Flash to show YouTube. All you need to do is deal with YouTube. And plus, we could get ‘em to up their video resolution at the same time, by using H.264 instead of the old codec.”
Apple has since prompted Adobe, either directly or indirectly, to support H.264 in Flash (see related articles below).