Apple’s iPhone, iPod touch: a great new game platform

“It’s unwise to get too excited about any non-gaming device as a bona fide games machine that will bring pleasure to millions and profits to publishers. This is especially true if that device is a mobile phone. But, equally, it would be silly to write the iPhone off, just because so many other gadgets and gizmos have failed to deliver, from digital TV networks to, well, mobile phones,” Colin Campbell writes for Next Generation.

“he iPhone is more than just a really good cell phone. It represents a bigger idea and, let’s face it, it’s a thing of incredible usefulness and beauty,” Campbell writes. “I own an iPhone and rank it as the Thing in my life I like above all others (save my car). It was so clearly conceived, without much in the way of compromise, by a mind that can only make the design committees at Nokia and Sony Eriksson look extremely pathetic.”

“Apple’s release of the SDK should open the door to game developers… iPhone has the technology, the audience and the distribution methods to bring change and to establish, in the market, a viable new platform for publishers,” Campbell writes.

Full article here.


  1. @Future, who’s worried about the platform changing underneath game developers:

    The original iPod was a closed system — the internal specs changed as Apple changed the designs. The iPod Touch/iPhone is a *platform* — it while change similar to how the Mac changes (the API grows more powerful and flexible).

    The cool thing is that hopefully developers that start to make great games for iPhone/Touch see how wonderful the Mac APIs are and start to use that experience to create more Mac software as well.

  2. “I guess there could be some amazing games for the iPhone. Imagine a car racing game where we can steer the iPhone as if we’re driving the car. Put one finger on the right to accelerate, scroll your finger on the left to change the gear / view, etc. Or they can also make games like Nintendogs, Magical Starsign, or ZooKeeper with ease because they’re all touch-based. But with added control, eg: pet your dog with 2 fingers, pinch him or shake your iPhone to beat your dog.” (pasted from game forum)

  3. First off, Apple has a right to charge me for an upgrade, but don’t expect me to be like it. Of course I’d like it for free. I’d like to enjoy this journey of seeing where the “iPod Touch Story” leads without being stung for 20 bucks every few months along the way.

    But having said that, it’s not going to send me broke, and Apple does have the right to be paid for their admittedly impressive work.

    And I agree with Colin Campbell. My Touch is the coolest “Thing” in my life. Cooler than my car actually, which is a pain in the butt piece of crap.

    Games are nice, but it’s not the reason for buying a Touch. If you are a game nut then you are going to buy a PSP or DS… more games, better controls, and cheaper. But still, it’ll be nice to download one or two for a little entertainment in moments when I’m bored.

  4. Penelope Pickles,

    you wrote
    “It also is not fair to have only US customers pay for updates yet everyone else gets it for free.”

    But it’s alright for Apple to charge 40% more for ALL its products to Europeans.

    Ughh! You think that’s fair?

  5. The Touch is a mobile computer. You must learn to think of it as such. All us macintosh lovers just paid for a major OS upgrade for our ‘puters. Your little touch is a mac and you will have to pay for new applications. Think of it as a “purchase” of “iLife08” for your 2003 model mac. It may have come with some stuff, but you know, there is much, much more to come. You did not get a lifetime of free software as part of your purchase.

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