Apple recruiting team for ‘super secret’ videogames project?

“Online reports are indicating that Apple is recruiting a team to work on a videogames project at the company, with former LucasArts technical director Mike Lampell said to be heading up the secret division,” Rob Fahey reports for GamesIndustry.biz. “That’s according to US website GameSpot, which reported on the existence of the division thanks to a tip-off from a source described as a tech-sector recruiter, who revealed that games industry engineers were being recruited by Apple.”

“At present, Apple has little engagement with the games market; a small number of titles are released on the various Mac platforms through publishers such as Aspyr, and a few companies such as Blizzard regularly release Mac ports of their PC titles, but the platform is not seen as a major market for games,” Fahey reports. “On the handheld side, the iPod may recently have added video playback, but it has only a few simple built-in games – and Apple has shown no particular desire to expand that repertoire… According to GameSpot’s report, the brief of Apple’s rumoured games team is specifically to work within the iTunes division – implying that the games will be digitally distributed by Apple itself, and may be compatible with the iPod devices.”

Full article here.

“GameSpot learned that there may be more to the Apple-game rumors than mere Mac-mad daydreams. A tech-sector recruiter contacted the GS NewsDesk with an interesting story of a prospective hire that got away. Recently, when said recruiter made an offer to a software engineer, the engineer turned the offer down–saying he was being ‘heavily recruited by Apple.’ According to the engineer, an Apple hiring manager named Mike Lampell is heading up a group inside Apple’s storied iTunes division. The group is specifically hiring for “C/C++ coders with a ‘gaming background.’” The engineer says the project in question was described to him as ‘super secret,’ and Apple would not even tell him the exact nature of it until he had been hired and signed a non-disclosure agreement,” GameSpot reports.

Full article here.

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28 Comments

  1. I hear the first title will be: “Steve Jobs, Master of the Universe”

    The player has to climb a scaffold while Monkey Boy Ballmer throws “iPod killers” at him. Grab the black turtleneck and you can smash them to bits. Make it to the top before your RDF counts down to zero and you progress to the next level, where you dodge funny-looking blobs, lethal to the touch, who try to surround you from all sides. For level three, you have to traverse Wall Street by getting past elevators that constantly move up and down in relation to Apple’s stock price. On the most challenging screen, you run on a conveyor belt against the momentum while jumping over big piles of FUD created by “tech pundits” on Ballmer’s payroll.

  2. Apple is getting into “games”?

    Apple has transitioned three of its four lines to Core Duo, the PowerMac – or whatever – due out “soon”. The graphics on those three? Uninspiring. The options to upgrade the video on those three? Non-existent.

    If Apple is going to go into the games market, they either intend to market
    * games with limited graphics needs or
    * a new line of Macs – more modest than the PowerMac (MacTower?) but with room for a video card.

    So! Waddaya think?
    -=> Kiddie games they can maybe give away to .Mac types?
    -=> A “Gamer’s Edition” mini?
    -=> A hand-set looking like a PSP Bluetoothed/WiFi’d to a nearby Mac?
    -=> Something else entirely?

    One thing is certain … the current line-up of Core Duo machines are not top gamer’s boxes – and can’t be configured around the problem.

  3. rasterbator,
    Can’t a guy take an occasional Long Weekend? Just because you lack a real life does not mean someone else is required to give up theirs so you can pretend your life has meaning or content.

  4. I hope that this is for the Mac, not iPod. Peter Cohen at MacWorld had an article a few months ago about how one of the major obstacles to getting the good games ported to the Mac was the lack of Mac compatible middleware. In other words, the companies that make the engines, etc. were not making Mac versions, and it was too cost prohibitive for others to do so.

    I think what Apple should do is use some that nearly $9 billion in their war chest to pay for development of all the necessary components on the Mac side, and then continue to allow the 3rd party companies like Aspyr and MacSoft, etc. do their thing; just front the money to get them all the pieces they need. I’d rather see that than have Apple start it’s own game development division, although it will certainly be interesting.

  5. If Apple comes up with a gaming console then some one has to die. I don’t think the market can support 4 platforms, it barely can do 3. If it is just on Mac computers via an iTunes distribution model then we can get our game on. At least we can if they come up with some good games

    MDN magic word “yet” as in “I’m not convinced…yet”

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